Rust Server TrendsSeismic network · station log
Recording Stations11,647 Players32,606 Active2,787 Wipes · 3 h74 48 h

Station XX-12848 · no signal

BedWars Dev

Offline 95.52.119.35:28015 checked 13d ago

moddedcarbon
Connect
Players now
1/ 50
2% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#12,848
top 59%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-12848 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct5 Oct9 Oct14 Oct18 Oct22 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctTue 13 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 21:15 UTC13d ago M0.0steady 2 – running 2
Tue 13 Oct, 19:39 UTC15d ago M0.3rising 2 held half 2.1 days 0
Sun 11 Oct, 20:11 UTC17d ago M0.3rising 2 – 2 days 0
Sat 10 Oct, 23:32 UTC18d ago M0.3rising 2 – 0.9 days 0
Wed 7 Oct, 23:05 UTC21d ago M0.3rising 2 held half 3 days 0
Wed 7 Oct, 07:40 UTC21d ago M0.0rising 2 – 0.6 days 1
Tue 6 Oct, 21:17 UTC22d ago M0.3rising 2 – 0.4 days 0
Mon 5 Oct, 20:44 UTC23d ago M0.0steady 3 – 1 days 3
Sun 4 Oct, 17:36 UTC24d ago M0.5rising 3 – 1.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 153 on average
33/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
49/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
13/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
2/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
3/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on BedWars Dev?

No gather rate appears in the name of BedWars Dev. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on BedWars Dev?

A reading taken now finds BedWars Dev offline; the most recent activity was 13 days 5 hours ago.

How does BedWars Dev rank against other Rust servers?

The last seven days of player hours place BedWars Dev at #12,848, in the top 59% of all ranked servers.

Server facts

How reliably does BedWars Dev stay online?

As recorded now, BedWars Dev is not reachable, the last contact having been 13 days 5 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 1 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does BedWars Dev run from?

No region is published by BedWars Dev. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 95.52.119.35:28015.

Which Rust version is BedWars Dev running?

Rust network protocol 2634 and build 166652 on Windows is what BedWars Dev runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on BedWars Dev?

On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does BedWars Dev wipe, and on which days?

No next wipe can be predicted for BedWars Dev, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 13 days 6 hours.

Tags

What do the server tags on BedWars Dev mean?

These are the tags BedWars Dev publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does BedWars Dev appear?

The Rust Server Trends lists that take in BedWars Dev are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

How do you connect to BedWars Dev?

To join, enter client.connect 95.52.119.35:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.