Station XX-14069 · no signal
server_name
Offline 95.37.235.44:28015 checked 15d ago
- Players now
- 1/ 5
- 20% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,069
- top 64%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 12 Oct, 16:46 UTC15d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on server_name?
server_name uses a procedural map, which the game generates.
Which settings and rules apply on server_name?
No gather rate appears in the name of server_name. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on server_name?
A reading taken now finds server_name offline; the most recent activity was 15 days 5 hours ago.
How does server_name rank against other Rust servers?
The last seven days of player hours place server_name at #14,069, in the top 64% of all ranked servers.
Server details
How reliably does server_name stay online?
As recorded now, server_name is not reachable, the last contact having been 15 days 5 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 12 October 2026.
Where in the world is server_name hosted?
A region is not published by server_name. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 95.37.235.44:28015.
What build of Rust does server_name use?
On Windows, server_name runs Rust network protocol 2634 and build 167584. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on server_name?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.
On what timetable does server_name run its wipes?
Too few wipes of server_name are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 15 days 5 hours.
Lists and tags
What do the server tags on server_name mean?
The game's server browser reads the tags server_name publishes: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167584 (Build): It runs game build 167584; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does server_name appear?
These Rust Server Trends lists include server_name: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to server_name?
Enter client.connect 95.37.235.44:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.