Station XX-15172 · no signal
Server name on in-game server list
Offline 95.37.118.140:28015 checked 29d ago
- Players now
- 1/ 5
- 20% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,172
- top 64%
- Last wipe
- 29d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.8 daysbetween real wipes
- on rhythm
- 50%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 29 Sep, 19:09 UTC29d ago | M0.0■steady | 1 | – | – | running | 1 |
| Sun 27 Sep, 09:19 UTC31d ago | M0.0▲rising | 1 | – | 2.4 days | 0 | |
| Sat 26 Sep, 15:14 UTC32d ago | M0.0▲rising | 1 | – | 0.8 days | 0 | |
| Sat 26 Sep, 09:13 UTC32d ago | M0.0▲rising | 1 | – | 0.3 days | 0 | |
| Fri 25 Sep, 12:24 UTC33d ago | M0.0▲rising | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Server name on in-game server list?
Server name on in-game server list uses a procedural map, which the game generates.
Which settings and rules apply on Server name on in-game server list?
You will find no gather rate in the name of Server name on in-game server list. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Server name on in-game server list?
A reading taken now finds Server name on in-game server list offline; the most recent activity was 29 days 1 hours ago.
How does Server name on in-game server list rank against other Rust servers?
On player hours for the past week, Server name on in-game server list sits at #15,172, which puts it inside the top 64% of every ranked server.
Server details
How reliably does Server name on in-game server list stay online?
No contact with Server name on in-game server list right now, and the last recorded contact was 29 days 1 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 25 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Server name on in-game server list hosted?
No region is published by Server name on in-game server list. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 95.37.118.140:28015.
Which Rust version is Server name on in-game server list running?
Server name on in-game server list is running Rust network protocol 2633 and build 165217 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Server name on in-game server list?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
How often does Server name on in-game server list wipe, and on which days?
There is no next wipe to predict at Server name on in-game server list, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 29 days 1 hours.
Tags
What do the server tags on Server name on in-game server list mean?
Tags published by Server name on in-game server list and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Server name on in-game server list appear?
These Rust Server Trends lists include Server name on in-game server list: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Server name on in-game server list?
To join, enter client.connect 95.37.118.140:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.