Station XX-10595 · no signal
Blood staging test
Offline 95.31.252.99:28215 checked 6d ago
- Players now
- 1/ 5
- 20% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #10,595
- top 48%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Blood staging test?
A procedural map runs on Blood staging test, generated by the game.
Which settings and rules apply on Blood staging test?
You will find no gather rate in the name of Blood staging test. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Blood staging test?
A reading taken now finds Blood staging test offline; the most recent activity was 6 days 5 hours ago. The seven-day average is 0 players, with a peak of 1.
How does Blood staging test rank against other Rust servers?
The last seven days of player hours place Blood staging test at #10,595, in the top 48% of all ranked servers.
Server details
How reliably does Blood staging test stay online?
No contact with Blood staging test right now, and the last recorded contact was 6 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 11, or 7% of the time. On 1 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Blood staging test hosted?
Nothing about a region comes from Blood staging test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 95.31.252.99:28215.
What build of Rust does Blood staging test use?
Rust network protocol 2634 and build 167781 on Windows is what Blood staging test runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does Blood staging test wipe, and on which days?
The rhythm of Blood staging test cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 27 days 11 hours.
Lists and tags
What do the server tags on Blood staging test mean?
These are the tags Blood staging test publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Blood staging test appear?
These Rust Server Trends lists include Blood staging test: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
How do you connect to Blood staging test?
To join, enter client.connect 95.31.252.99:28215 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.