Station XX-15842 · no signal
Local server 261 — Procedural
Offline 95.27.85.121:28015 checked 19d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,842
- top 72%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 8 Oct, 02:03 UTC20d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Local server 261 — Procedural?
A procedural map runs on Local server 261 — Procedural, generated by the game.
Which settings and rules apply on Local server 261 — Procedural?
No gather rate appears in the name of Local server 261 — Procedural. It gives no group limit in its listing. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Anti-cheat is off: VAC, from Valve.
Live population
What is the current population on Local server 261 — Procedural?
A reading taken now finds Local server 261 — Procedural offline; the most recent activity was 19 days 8 hours ago.
How does Local server 261 — Procedural rank against other Rust servers?
Over the last seven days, Local server 261 — Procedural recorded enough player hours to reach #15,842 worldwide, placing it in the top 72% of all ranked servers.
Server facts
How reliably does Local server 261 — Procedural stay online?
No contact with Local server 261 — Procedural right now, and the last recorded contact was 19 days 8 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 7 October 2026.
Where in the world is Local server 261 — Procedural hosted?
Nothing about a region comes from Local server 261 — Procedural. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 95.27.85.121:28015.
Which Rust version is Local server 261 — Procedural running?
Local server 261 — Procedural is running Rust network protocol 2332 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Local server 261 — Procedural?
On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does Local server 261 — Procedural run its wipes?
On record so far are too few of Local server 261 — Procedural's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 20 days 6 hours.
Server tags
What do the server tags on Local server 261 — Procedural mean?
These are the tags Local server 261 — Procedural publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; v2332 (Protocol): Game protocol 2332: to join, your game must match this version; ptrak (Networking): Network layer: RakNet, the standard for Rust; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; h955eb6e7 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Local server 261 — Procedural appear?
You will find Local server 261 — Procedural on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded.
Join the server
What steps get you onto Local server 261 — Procedural?
To join, enter client.connect 95.27.85.121:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.