Station XX-10970 · no signal
Testing server
Offline 95.26.145.145:28015 checked 5d ago
- Players now
- 1/ 1
- 100% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #10,970
- top 50%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on Testing server?
You will find no gather rate in the name of Testing server. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Testing server?
No players are recorded on Testing server at this moment; it is offline, and the last sighting was 5 days 22 hours ago. The seven-day average is 1 players, with a peak of 1.
How does Testing server rank against other Rust servers?
Over the last seven days, Testing server recorded enough player hours to reach #10,970 worldwide, placing it in the top 50% of all ranked servers.
Server facts
How reliably does Testing server stay online?
Testing server is down at the moment; the last recorded contact was 5 days 22 hours ago. 0 of 120 hours in the last 5 full days were up time, 0% of the total. On 22 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Testing server hosted?
No region is published by Testing server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 95.26.145.145:28015.
What build of Rust does Testing server use?
On Windows, Testing server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does Testing server wipe, and on which days?
Too few wipes of Testing server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 6 days 1 hours.
Server tags
What do the server tags on Testing server mean?
These are the tags Testing server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Testing server appear?
The Rust Server Trends lists that take in Testing server are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
What steps get you onto Testing server?
To join, enter client.connect 95.26.145.145:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.