Rust Server TrendsSeismic network · station log
Recording Stations11,744 Players73,772 Active3,676 Wipes · 3 h138 48 h

Station XX-10151 · no signal

Testing server

Offline 95.26.138.245:28015 checked 2d ago

moddedoxide
Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#10,151
top 46%
No wipes
resets
6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-10151 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 18:32 UTC2d ago – – – – – 1
Sun 25 Oct, 18:17 UTC2d ago – – – – – 1
Sun 25 Oct, 16:55 UTC2d ago – – – – – 1
Sun 25 Oct, 16:33 UTC2d ago – – – – – 1
Sun 25 Oct, 16:10 UTC2d ago – – – – – 1
Sun 25 Oct, 15:41 UTC2d ago – – – – – 1
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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120/ 300
EU Hub 01 EU · groups of 1000+ · 24 on average
17/ 3300
RaidLab groups of 8+ · 11 on average
0/ 50
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ groups of 8+ · 1x · 2 on average
0/ 50
A Shockbyte Rust Server groups of 8+ · 2 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on Testing server?

The name of Testing server gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Testing server right now?

Testing server is not responding at this moment and is offline, last seen 2 days 18 hours ago. The seven-day average is 1 players, with a peak of 1.

How does Testing server rank against other Rust servers?

Over the last seven days, Testing server recorded enough player hours to reach #10,151 worldwide, placing it in the top 46% of all ranked servers.

Operator and location

How reliably does Testing server stay online?

Testing server is down at the moment; the last recorded contact was 2 days 18 hours ago. Of the 48 hours in the last 2 full days, it was up for 0, or 0% of the time. 25 October 2026 is when Rust Server Trends first recorded it.

Which region does Testing server run from?

No region is published by Testing server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 95.26.138.245:28015.

What build of Rust does Testing server use?

Testing server is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does Testing server run its wipes?

None of the resets at Testing server counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Tags

What do the server tags on Testing server mean?

These are the tags Testing server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): 1 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Testing server appear?

The Rust Server Trends lists that take in Testing server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Connecting

How do you connect to Testing server?

To join, enter client.connect 95.26.138.245:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp1
Max players 1 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.