Station XX-10995 · no signal
Testing server
Offline 95.26.138.230:28015 checked 4d ago
- Players now
- 1/ 1
- 100% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #10,995
- top 49%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on Testing server?
No gather rate appears in the name of Testing server. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Testing server?
A reading taken now finds Testing server offline; the most recent activity was 4 days 18 hours ago. The seven-day average is 1 players, with a peak of 1.
How does Testing server rank against other Rust servers?
Over the last seven days, Testing server recorded enough player hours to reach #10,995 worldwide, placing it in the top 49% of all ranked servers.
Operator and location
How reliably does Testing server stay online?
As recorded now, Testing server is not reachable, the last contact having been 4 days 18 hours ago. Of the 96 hours in the last 4 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 23 October 2026.
Where in the world is Testing server hosted?
A region is not published by Testing server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 95.26.138.230:28015.
What build of Rust does Testing server use?
Rust network protocol 2635 and build 168909 on Windows is what Testing server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does Testing server run its wipes?
The rhythm of Testing server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 5 days 15 hours is how long the current world has been running.
Lists and tags
What do the server tags on Testing server mean?
The game's server browser reads the tags Testing server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Testing server appear?
These Rust Server Trends lists include Testing server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
What steps get you onto Testing server?
To join, enter client.connect 95.26.138.230:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.