12 h a line, newest at the bottomeach line drawn about its own mean; the figure at its end is the reading thenthe ink shakes with each hour's changeCAL step = 2 players
Now
0of 25 slots
Motion · 24 h
M0.0■steady+0 players
Sharpest hour
−1into Tue 18:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Channel 2 · instrument health
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Channel 3 · rank movement
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Expected events
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap
1.3 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Mon 26 OctMon 19 OctSun 18 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Event catalogue
Wipes
newest first
Wiped
M
Peak
First 48 h
Crowd
Lasted
Players before
Mon 26 Oct, 14:03 UTC2d ago
M0.0▲rising
1
–
running
0
Mon 19 Oct, 00:20 UTC9d ago
M0.5▲rising
3
held half
7.6 days
0
Sun 18 Oct, 12:00 UTC10d ago
M0.5▲rising
3
–
0.5 days
0
Fri 16 Oct, 21:14 UTC12d ago
M0.5▲rising
3
–
1.6 days
0
Thu 15 Oct, 20:22 UTC13d ago
M0.5▲rising
3
–
1 days
0
Thu 15 Oct, 12:56 UTC13d ago
M0.0▲rising
3
–
0.3 days
2
Sun 11 Oct, 08:50 UTC17d ago
M0.3▲rising
2
held half
4.2 days
0
Fri 2 Oct, 06:50 UTC26d ago
M0.6▲rising
4
halved by day 6
9.1 days
0
Thu 1 Oct, 18:01 UTCFW27d ago
M0.5▲rising
4
–
0.5 days
1
Thu 1 Oct, 05:52 UTC27d ago
M0.5▲rising
4
–
0.5 days
1
Wed 30 Sep, 09:22 UTC28d ago
M0.0▲rising
4
–
0.9 days
3
Tue 29 Sep, 20:41 UTC29d ago
M0.6▲rising
4
–
0.5 days
0
Tue 29 Sep, 10:07 UTC29d ago
M0.0▲rising
4
–
0.4 days
3
Fri 25 Sep, 19:11 UTC33d ago
M0.3▲rising
4
held half
3.6 days
2
Wed 23 Sep, 04:17 UTC35d ago
M0.9▲rising
9
held half
2.6 days
1
Thu 17 Sep, 20:10 UTC41d ago
M0.3▲rising
3
halved by day 3
5.3 days
1
Mon 14 Sep, 20:57 UTC44d ago
M0.5▲rising
4
held half
3 days
1
Fri 4 Sep, 00:45 UTC54d ago
M0.3▲rising
2
held half
10.8 days
0
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Nearby stations
Similar servers
the same kind of game, then region, group limit, rate and wipes
Generated by the game, the map on FarmRust Test Server is procedural, size 5,000 with seed 720144397. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.
Which settings and rules apply on FarmRust Test Server?
You will find no gather rate in the name of FarmRust Test Server. Up to 50 players can be in a group. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on FarmRust Test Server?
0 of the 25 slots on FarmRust Test Server are filled right now. Across seven days this server recorded an average of 1 players and a peak of 3. The busiest point in the last 48 hours came at 17:00 UTC, averaging 1 players.
How does FarmRust Test Server rank against other Rust servers?
The last seven days of player hours place FarmRust Test Server at #3,980, in the top 18% of all ranked servers.
Operator and location
How reliably does FarmRust Test Server stay online?
As recorded now, FarmRust Test Server is running. Its reported uptime points to a restart about 17 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does FarmRust Test Server hold a steady tick rate?
Across the last 48 hours it averaged 100 server fps, with a floor of 97. At its highest, it carried 148,649 entities: buildings, deployables and the world's other contents. Its highest memory use was 5,539 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does FarmRust Test Server run from?
No region is published by FarmRust Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 95.217.145.85:30010.
Which Rust version is FarmRust Test Server running?
FarmRust Test Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on FarmRust Test Server?
The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
On what timetable does FarmRust Test Server run its wipes?
No next wipe can be predicted for FarmRust Test Server, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 2 days 7 hours.
Tags
What do the server tags on FarmRust Test Server mean?
These are the tags FarmRust Test Server publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp25 (Max players): Slots: 25; ts50 (Group limit): Each team can hold up to 50; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does FarmRust Test Server appear?
The Rust Server Trends lists that take in FarmRust Test Server are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Who is behind FarmRust Test Server?
Both FarmRust Test Server and 1 other server we track publish a farmrust.com hostname, so one operator most likely runs them.
Join the server
What steps get you onto FarmRust Test Server?
You can connect by pressing F1 in Rust and typing client.connect 95.217.145.85:30010 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/NJP2dFaB2c.
Instrument codes
Server tags
what each one means
Published asmp25,ptrak,$r?,v2635,gmvanilla,cs168909,ts50,^o^z
Game
gmvanilla
Game modeSurvival in vanilla mode.
mp25
Max playersSlots: 25.
ts50
Group limitEach team can hold up to 50.
v2635
ProtocolYour game needs to be on protocol 2635 to join.
cs168909
BuildIt runs game build 168909.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeThe server has no region code.
Mods and access
^o
OxideOxide (uMod) is the plugin framework running here.
^z
ModdedThe game is changed by plugins or settings, placing it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.