Rust Server TrendsSeismic network · station log
Recording Stations11,769 Players61,343 Active3,535 Wipes · 3 h127 48 h

Station XX-3980 · recording

FarmRust Test Server

Online 95.217.145.85:30010 checked 9m ago

moddedoxide
Connect
Players now
0/ 25
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 3
Rank
#3,980
top 18%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-3980 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 25 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Tue 18:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.3 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 14:03 UTC2d ago M0.0rising 1 – running 0
Mon 19 Oct, 00:20 UTC9d ago M0.5rising 3 held half 7.6 days 0
Sun 18 Oct, 12:00 UTC10d ago M0.5rising 3 – 0.5 days 0
Fri 16 Oct, 21:14 UTC12d ago M0.5rising 3 – 1.6 days 0
Thu 15 Oct, 20:22 UTC13d ago M0.5rising 3 – 1 days 0
Thu 15 Oct, 12:56 UTC13d ago M0.0rising 3 – 0.3 days 2
Sun 11 Oct, 08:50 UTC17d ago M0.3rising 2 held half 4.2 days 0
Fri 2 Oct, 06:50 UTC26d ago M0.6rising 4 halved by day 6 9.1 days 0
Thu 1 Oct, 18:01 UTC FW27d ago M0.5rising 4 – 0.5 days 1
Thu 1 Oct, 05:52 UTC27d ago M0.5rising 4 – 0.5 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
85/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
133/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
78/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
67/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
20/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
9/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on FarmRust Test Server?

Generated by the game, the map on FarmRust Test Server is procedural, size 5,000 with seed 720144397. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on FarmRust Test Server?

You will find no gather rate in the name of FarmRust Test Server. Up to 50 players can be in a group. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on FarmRust Test Server?

0 of the 25 slots on FarmRust Test Server are filled right now. Across seven days this server recorded an average of 1 players and a peak of 3. The busiest point in the last 48 hours came at 17:00 UTC, averaging 1 players.

How does FarmRust Test Server rank against other Rust servers?

The last seven days of player hours place FarmRust Test Server at #3,980, in the top 18% of all ranked servers.

Operator and location

How reliably does FarmRust Test Server stay online?

As recorded now, FarmRust Test Server is running. Its reported uptime points to a restart about 17 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does FarmRust Test Server hold a steady tick rate?

Across the last 48 hours it averaged 100 server fps, with a floor of 97. At its highest, it carried 148,649 entities: buildings, deployables and the world's other contents. Its highest memory use was 5,539 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does FarmRust Test Server run from?

No region is published by FarmRust Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 95.217.145.85:30010.

Which Rust version is FarmRust Test Server running?

FarmRust Test Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on FarmRust Test Server?

The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

On what timetable does FarmRust Test Server run its wipes?

No next wipe can be predicted for FarmRust Test Server, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 2 days 7 hours.

Tags

What do the server tags on FarmRust Test Server mean?

These are the tags FarmRust Test Server publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp25 (Max players): Slots: 25; ts50 (Group limit): Each team can hold up to 50; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does FarmRust Test Server appear?

The Rust Server Trends lists that take in FarmRust Test Server are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Who is behind FarmRust Test Server?

Both FarmRust Test Server and 1 other server we track publish a farmrust.com hostname, so one operator most likely runs them.

Join the server

What steps get you onto FarmRust Test Server?

You can connect by pressing F1 in Rust and typing client.connect 95.217.145.85:30010 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/NJP2dFaB2c.

Instrument codes

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,gmvanilla,cs168909,ts50,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp25
Max players Slots: 25.
ts50
Group limit Each team can hold up to 50.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.