Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players91,985 Active3,812 Wipes · 3 h459 48 h

Station XX-10287 · recording

ZMADHOUSE PVE

Online 95.216.228.189:7781 checked 8m ago

moddedoxide
Connect
Players now
0/ 70
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#10,287
top 46%
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-10287 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 70 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 07:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 19 Oct, 06:01 UTC10d ago M0.3rising 3 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
71/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
126/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average
118/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
40/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average
127/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
348/ 350
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on ZMADHOUSE PVE?

The procedural map on ZMADHOUSE PVE is size 3,500 with seed 2147483647, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on ZMADHOUSE PVE?

No gather rate appears in the name of ZMADHOUSE PVE. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on ZMADHOUSE PVE right now?

At this moment, ZMADHOUSE PVE records 0 players across 70 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 06:00 UTC, averaging 0 players.

How does ZMADHOUSE PVE rank against other Rust servers?

Over the last seven days, ZMADHOUSE PVE recorded enough player hours to reach #10,287 worldwide, placing it in the top 46% of all ranked servers.

Operator and location

How reliably does ZMADHOUSE PVE stay online?

ZMADHOUSE PVE is up at the moment. Going by the uptime figure it reports, it restarted about 6 days 21 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 October 2026.

How well does ZMADHOUSE PVE perform under load?

Its average server fps over the last 48 hours was 112, and it never dropped below 90. The world held up to 76,405 entities at its peak, buildings and deployables included. Memory use peaked at 5,247 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is ZMADHOUSE PVE hosted?

No region is published by ZMADHOUSE PVE. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 95.216.228.189:7781.

Which Rust version is ZMADHOUSE PVE running?

On Windows, ZMADHOUSE PVE runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on ZMADHOUSE PVE?

3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does ZMADHOUSE PVE run its wipes?

On record so far are too few of ZMADHOUSE PVE's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 10 days 15 hours.

Server tags

What do the server tags on ZMADHOUSE PVE mean?

Tags published by ZMADHOUSE PVE and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp70 (Max players): 70 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does ZMADHOUSE PVE appear?

These Rust Server Trends lists include ZMADHOUSE PVE: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to ZMADHOUSE PVE?

To join, enter client.connect 95.216.228.189:7781 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://www.gameserverapp.com.

Instrument codes

Server tags

what each one means

Published as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp70
Max players 70 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.