Station XX-15311 · no signal
KILLFEED-ISOLATED
Offline 95.182.82.154:28925 checked 8d ago
- Players now
- 0/ ?
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,311
- top 70%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 19 Oct, 09:23 UTC8d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on KILLFEED-ISOLATED?
The map on KILLFEED-ISOLATED is procedural, produced by the game.
Which settings and rules apply on KILLFEED-ISOLATED?
The name of KILLFEED-ISOLATED gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC off, Valve's anti-cheat.
Live population
How many players are recorded on KILLFEED-ISOLATED right now?
KILLFEED-ISOLATED is not responding at this moment and is offline, last seen 8 days 18 hours ago.
How does KILLFEED-ISOLATED rank against other Rust servers?
Over the last seven days, KILLFEED-ISOLATED recorded enough player hours to reach #15,311 worldwide, placing it in the top 70% of all ranked servers.
Server facts
How reliably does KILLFEED-ISOLATED stay online?
No contact with KILLFEED-ISOLATED right now, and the last recorded contact was 8 days 18 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 17 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does KILLFEED-ISOLATED run from?
Nothing about a region comes from KILLFEED-ISOLATED. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 95.182.82.154:28925.
What build of Rust does KILLFEED-ISOLATED use?
KILLFEED-ISOLATED is running Rust network protocol 2634 and build 167781 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on KILLFEED-ISOLATED?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.
On what timetable does KILLFEED-ISOLATED run its wipes?
On record so far are too few of KILLFEED-ISOLATED's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 8 days 19 hours is how long the current world has been running.
Tags
What do the server tags on KILLFEED-ISOLATED mean?
These are the tags KILLFEED-ISOLATED publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does KILLFEED-ISOLATED appear?
You will find KILLFEED-ISOLATED on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto KILLFEED-ISOLATED?
Enter client.connect 95.182.82.154:28925 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.