Rust Server TrendsSeismic network · station log
Recording Stations11,615 Players36,329 Active2,867 Wipes · 3 h54 48 h

Station XX-15420 · no signal

GAMEPLAY-AUDIT-ISOLATED

Offline 95.182.82.154:28715 checked 2d ago

moddedcarbon
Connect
Players now
0/ ?
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,420
top 69%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15420 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 06:49 UTC2d ago M0.0steady 0 – – running 0
Mon 19 Oct, 11:05 UTC8d ago M0.0steady 0 – 5.8 days 0
Sat 17 Oct, 14:06 UTC10d ago M0.0steady 0 – 1.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 160 on average
37/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
135/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
49/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
20/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
6/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
7/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on GAMEPLAY-AUDIT-ISOLATED?

The map on GAMEPLAY-AUDIT-ISOLATED is procedural, produced by the game.

Which settings and rules apply on GAMEPLAY-AUDIT-ISOLATED?

You will find no gather rate in the name of GAMEPLAY-AUDIT-ISOLATED. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. The server has VAC off, Valve's anti-cheat.

Population

How many players are recorded on GAMEPLAY-AUDIT-ISOLATED right now?

A reading taken now finds GAMEPLAY-AUDIT-ISOLATED offline; the most recent activity was 2 days 20 hours ago. The population averaged 0 players over the past week.

How does GAMEPLAY-AUDIT-ISOLATED rank against other Rust servers?

On player hours for the past week, GAMEPLAY-AUDIT-ISOLATED sits at #15,420, which puts it inside the top 69% of every ranked server.

Server details

How reliably does GAMEPLAY-AUDIT-ISOLATED stay online?

GAMEPLAY-AUDIT-ISOLATED is down at the moment; the last recorded contact was 2 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 1, or 1% of the time. Its earliest appearance in the records of Rust Server Trends dates to 17 October 2026.

Where in the world is GAMEPLAY-AUDIT-ISOLATED hosted?

A region is not published by GAMEPLAY-AUDIT-ISOLATED. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 95.182.82.154:28715 is the address it uses.

Which Rust version is GAMEPLAY-AUDIT-ISOLATED running?

GAMEPLAY-AUDIT-ISOLATED is running Rust network protocol 2634 and build 167781 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on GAMEPLAY-AUDIT-ISOLATED?

0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

How often does GAMEPLAY-AUDIT-ISOLATED wipe, and on which days?

No next wipe can be predicted for GAMEPLAY-AUDIT-ISOLATED, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 2 days 20 hours.

Lists and tags

What do the server tags on GAMEPLAY-AUDIT-ISOLATED mean?

Tags published by GAMEPLAY-AUDIT-ISOLATED and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): Slots: 0; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does GAMEPLAY-AUDIT-ISOLATED appear?

You will find GAMEPLAY-AUDIT-ISOLATED on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Connecting

How do you connect to GAMEPLAY-AUDIT-ISOLATED?

To join, enter client.connect 95.182.82.154:28715 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp0
Max players Slots: 0.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.