Station XX-15394 · no signal
Solo Frontier TEST - acceptance
Offline 95.182.106.67:28115 checked 15d ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,394
- top 71%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Solo Frontier TEST - acceptance?
The map on Solo Frontier TEST - acceptance is procedural, produced by the game.
Which settings and rules apply on Solo Frontier TEST - acceptance?
You will find no gather rate in the name of Solo Frontier TEST - acceptance. It gives no group limit in its listing. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Solo Frontier TEST - acceptance right now?
Solo Frontier TEST - acceptance is not responding at this moment and is offline, last seen 15 days 18 hours ago.
How does Solo Frontier TEST - acceptance rank against other Rust servers?
Over the last seven days, Solo Frontier TEST - acceptance recorded enough player hours to reach #15,394 worldwide, placing it in the top 71% of all ranked servers.
Server details
How reliably does Solo Frontier TEST - acceptance stay online?
As recorded now, Solo Frontier TEST - acceptance is not reachable, the last contact having been 15 days 18 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 12 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Solo Frontier TEST - acceptance run from?
A region is not published by Solo Frontier TEST - acceptance. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 95.182.106.67:28115.
What build of Rust does Solo Frontier TEST - acceptance use?
Solo Frontier TEST - acceptance is running Rust network protocol 2634 and build 166494 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Solo Frontier TEST - acceptance wipe, and on which days?
Too few wipes of Solo Frontier TEST - acceptance are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 27 days 8 hours.
Tags
What do the server tags on Solo Frontier TEST - acceptance mean?
The game's server browser reads the tags Solo Frontier TEST - acceptance publishes: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): 20 slots are available; ts0 (Group limit): Teams are disabled; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): The game build is 166494; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Solo Frontier TEST - acceptance appear?
The Rust Server Trends lists that take in Solo Frontier TEST - acceptance are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Connecting
How do you connect to Solo Frontier TEST - acceptance?
To join, enter client.connect 95.182.106.67:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.