Station XX-15150 · no signal
Solo Frontier TEST - acceptance
Offline 95.182.106.48:28115 checked 13d ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,150
- top 70%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Solo Frontier TEST - acceptance?
The map on Solo Frontier TEST - acceptance is procedural, produced by the game.
Which settings and rules apply on Solo Frontier TEST - acceptance?
You will find no gather rate in the name of Solo Frontier TEST - acceptance. No group limit is published. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on Solo Frontier TEST - acceptance?
No players are recorded on Solo Frontier TEST - acceptance at this moment; it is offline, and the last sighting was 13 days 20 hours ago.
How does Solo Frontier TEST - acceptance rank against other Rust servers?
The last seven days of player hours place Solo Frontier TEST - acceptance at #15,150, in the top 70% of all ranked servers.
Server details
How reliably does Solo Frontier TEST - acceptance stay online?
No contact with Solo Frontier TEST - acceptance right now, and the last recorded contact was 13 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 14 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Solo Frontier TEST - acceptance hosted?
No region is published by Solo Frontier TEST - acceptance. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 95.182.106.48:28115 is the address it uses.
Which Rust version is Solo Frontier TEST - acceptance running?
On Windows, Solo Frontier TEST - acceptance runs Rust network protocol 2634 and build 166494. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does Solo Frontier TEST - acceptance wipe, and on which days?
The rhythm of Solo Frontier TEST - acceptance cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 10 hours is how long the current world has been running.
Server tags
What do the server tags on Solo Frontier TEST - acceptance mean?
The game's server browser reads the tags Solo Frontier TEST - acceptance publishes: gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): The server has 20 slots; ts0 (Group limit): You can't form teams here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): It runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Solo Frontier TEST - acceptance appear?
The Rust Server Trends lists that take in Solo Frontier TEST - acceptance are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Connecting
What steps get you onto Solo Frontier TEST - acceptance?
You can connect by pressing F1 in Rust and typing client.connect 95.182.106.48:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.