Station XX-15323 · recording
StackedDeck
Online 95.156.213.231:10900 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,323
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 15.1 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 9
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:36 UTC FW27d ago | M0.0▲rising | 1 | – | running | 0 | |
| Wed 16 Sep, 17:09 UTC42d ago | M0.5▲rising | 3 | halved by day 9 | 15.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on StackedDeck?
Generated by the game, the map on StackedDeck is procedural, size 4,000 with seed 4586. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on StackedDeck?
No gather rate appears in the name of StackedDeck. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on StackedDeck right now?
0 of the 50 slots on StackedDeck are filled right now. The seven-day average for this server is 0 players.
How does StackedDeck rank against other Rust servers?
Over the last seven days, StackedDeck recorded enough player hours to reach #15,323 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does StackedDeck stay online?
StackedDeck is up at the moment. The uptime it reports puts its last restart about 3 days ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does StackedDeck hold a steady tick rate?
The 48-hour average is 10 server fps; 10 is the lowest observed. At its highest, it carried 89,800 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,704 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does StackedDeck run from?
A region is not published by StackedDeck. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 95.156.213.231:10900.
Which Rust version is StackedDeck running?
Rust network protocol 2635 and build 168909 on Windows is what StackedDeck runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on StackedDeck?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 9 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 9 in the wipes where it didn't hold.
How often does StackedDeck wipe, and on which days?
Too few wipes of StackedDeck are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 27 days 17 hours.
Tags
What do the server tags on StackedDeck mean?
Tags published by StackedDeck and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does StackedDeck appear?
These Rust Server Trends lists include StackedDeck: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto StackedDeck?
Enter client.connect 95.156.213.231:10900 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
