Station XX-15327 · no signal
ChumBukkit
Offline 95.156.194.214:10900 checked 1d ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,327
- top 69%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 7.2 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 8 Oct, 22:43 UTC20d ago | M0.3▲rising | 2 | – | running | 0 | |
| Thu 1 Oct, 18:11 UTC FW27d ago | M0.0▲rising | 1 | halved by day 3 | 7.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on ChumBukkit?
ChumBukkit runs a procedural map of size 4,000 with seed 1, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on ChumBukkit?
No gather rate appears in the name of ChumBukkit. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on ChumBukkit right now?
ChumBukkit is not responding at this moment and is offline, last seen 46 hours ago. Averaged across the last seven days, the population was 0 players.
How does ChumBukkit rank against other Rust servers?
Over the last seven days, ChumBukkit recorded enough player hours to reach #15,327 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does ChumBukkit stay online?
As recorded now, ChumBukkit is not reachable, the last contact having been 46 hours ago. Its reported uptime points to a restart about 3 hours ago. 139 of 168 hours in the last 7 full days were up time, 83% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does ChumBukkit hold a steady tick rate?
Across the last 48 hours it averaged 10 server fps, with a floor of 10. The world held up to 103,322 entities at its peak, buildings and deployables included. Its highest memory use was 2,055 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does ChumBukkit run from?
No region is published by ChumBukkit. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 95.156.194.214:10900.
What build of Rust does ChumBukkit use?
On Windows, ChumBukkit runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on ChumBukkit?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 2 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.
On what timetable does ChumBukkit run its wipes?
Too few wipes of ChumBukkit are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 20 days 18 hours.
Lists and tags
What do the server tags on ChumBukkit mean?
The game's server browser reads the tags ChumBukkit publishes: gmvanilla (Game mode): Survival in vanilla mode; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does ChumBukkit appear?
These Rust Server Trends lists include ChumBukkit: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto ChumBukkit?
To join, enter client.connect 95.156.194.214:10900 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.