Station XX-15526 · no signal
6 Teams of 5 | Custom 9-Grid | 2x
Offline 95.146.98.164:28015 checked 38d ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,526
- no region published
- Last wipe
- 41d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.8 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 17 Sep, 00:46 UTC41d ago | M0.0■steady | 1 | – | running | 1 | |
| Wed 16 Sep, 01:15 UTC42d ago | M0.0▲rising | 2 | – | 1 days | 1 | |
| Tue 15 Sep, 08:17 UTC43d ago | M0.3▲rising | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on 6 Teams of 5 | Custom 9-Grid | 2x?
Its name points to a gather rate of 2x on 6 Teams of 5 | Custom 9-Grid | 2x. The group limit is 5 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.
Player counts
What is the current population on 6 Teams of 5 | Custom 9-Grid | 2x?
No players are recorded on 6 Teams of 5 | Custom 9-Grid | 2x at this moment; it is offline, and the last sighting was 38 days 10 hours ago.
How does 6 Teams of 5 | Custom 9-Grid | 2x rank against other Rust servers?
On player hours for the past week, 6 Teams of 5 | Custom 9-Grid | 2x sits at #15,526, which puts it inside the top – of every ranked server.
Operator and location
How reliably does 6 Teams of 5 | Custom 9-Grid | 2x stay online?
As recorded now, 6 Teams of 5 | Custom 9-Grid | 2x is not reachable, the last contact having been 38 days 10 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 14 September 2026 is when Rust Server Trends first recorded it.
Which region does 6 Teams of 5 | Custom 9-Grid | 2x run from?
No region is published by 6 Teams of 5 | Custom 9-Grid | 2x. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 95.146.98.164:28015.
Which Rust version is 6 Teams of 5 | Custom 9-Grid | 2x running?
Rust network protocol 2633 and build 163794 on Windows is what 6 Teams of 5 | Custom 9-Grid | 2x runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on 6 Teams of 5 | Custom 9-Grid | 2x?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
How often does 6 Teams of 5 | Custom 9-Grid | 2x wipe, and on which days?
There is no next wipe to predict at 6 Teams of 5 | Custom 9-Grid | 2x, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 41 days 20 hours.
Tags
What do the server tags on 6 Teams of 5 | Custom 9-Grid | 2x mean?
These are the tags 6 Teams of 5 | Custom 9-Grid | 2x publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots are available; ts5 (Group limit): Teams are capped at 5 players; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163794 (Build): It runs game build 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does 6 Teams of 5 | Custom 9-Grid | 2x appear?
These Rust Server Trends lists include 6 Teams of 5 | Custom 9-Grid | 2x: 2x Rust servers, listed live and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Connecting
How do you connect to 6 Teams of 5 | Custom 9-Grid | 2x?
To join, enter client.connect 95.146.98.164:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.