Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h0 48 h

Station XX-5172 · recording

PVE-LiveRust (test)

Online 95.143.190.23:35003 checked 3h ago

biweekly wipes moddedoxidepve
Connect
Players now
1/ 100
1% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#5,172
top 23%
Last wipe
9d ago
biweekly schedule
Next wipe
4d 19h
Mon 2 Nov, 15:29 UTC
Seismic record · station XX-5172 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 16:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5221:0006:0014:0023:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020021:0006:0014:0023:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 15:29 UTC, in 4d 19h. Its biweekly schedule tag · low confidence

usual gap
8.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 8

Coming wipes

  1. 4d 19hMon 2 Nov, 15:29 UTC
  2. 7d 22hThu 5 Nov, 19:00 UTCFW
  3. 18d 19hMon 16 Nov, 15:29 UTC
  4. 32d 19hMon 30 Nov, 15:29 UTC
  5. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 19 OctSat 3 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 19 Oct, 15:29 UTC9d ago M0.6rising 5 – running 1
Sat 3 Oct, 12:11 UTC25d ago M0.3rising 2 halved by day 8 16.1 days 0
Fri 2 Oct, 15:16 UTC26d ago M0.3rising 2 – 0.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 247 on average
203/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 237 on average
296/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 102 on average
75/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average
51/ 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average
82/ 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 50 on average
24/ 250
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on PVE-LiveRust (test)?

PVE-LiveRust (test) runs a procedural map of size 3,000 with seed 1879, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on PVE-LiveRust (test)?

The name of PVE-LiveRust (test) gives no gather rate. Up to 30 players can be in a group. pve is the game mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on PVE-LiveRust (test)?

A reading taken now shows 1 players on PVE-LiveRust (test), which has 100 slots. The seven-day average is 0 players, with a peak of 3. The last 48 hours show their highest activity at 15:00 UTC, averaging 1 players.

How does PVE-LiveRust (test) rank against other Rust servers?

On player hours for the past week, PVE-LiveRust (test) sits at #5,172, which puts it inside the top 23% of every ranked server.

Operator and location

How reliably does PVE-LiveRust (test) stay online?

PVE-LiveRust (test) is up at the moment. Going by the uptime figure it reports, it restarted about 2 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

How well does PVE-LiveRust (test) perform under load?

The 48-hour average is 159 server fps; 138 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 50,087. Its highest memory use was 2,333 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does PVE-LiveRust (test) run from?

Nothing about a region comes from PVE-LiveRust (test). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 95.143.190.23:35003.

What build of Rust does PVE-LiveRust (test) use?

Rust network protocol 2635 and build 168909 on Linux is what PVE-LiveRust (test) runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on PVE-LiveRust (test)?

On average, the busiest point of its recent wipes drew 3 players. 26 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 8.

On what timetable does PVE-LiveRust (test) run its wipes?

The prediction follows its tag, because too few of PVE-LiveRust (test)'s wipes are on record to confirm its schedule. The date of its next wipe is Monday 2 November at 15:29 UTC. The present world dates from 9 days 4 hours. Every two weeks it wipes, according to the schedule in its tags.

Lists and tags

What do the server tags on PVE-LiveRust (test) mean?

These are the tags PVE-LiveRust (test) publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts30 (Group limit): The team limit is 30; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^b (Biweekly): A wipe comes every second week; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does PVE-LiveRust (test) appear?

The Rust Server Trends lists that take in PVE-LiveRust (test) are: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto PVE-LiveRust (test)?

To join, enter client.connect 95.143.190.23:35003 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players The server has 100 slots.
ts30
Group limit The team limit is 30.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.