Station XX-5172 · recording
PVE-LiveRust (test)
Online 95.143.190.23:35003 checked 3h ago
- Players now
- 1/ 100
- 1% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #5,172
- top 23%
- Last wipe
- 9d ago
- biweekly schedule
- Next wipe
- 4d 19h
- Mon 2 Nov, 15:29 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 16:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 2 November, 15:29 UTC, in 4d 19h. Its biweekly schedule tag · low confidence
- usual gap
- 8.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 0%else halves by day 8
Coming wipes
- 4d 19hMon 2 Nov, 15:29 UTC
- 7d 22hThu 5 Nov, 19:00 UTCFW
- 18d 19hMon 16 Nov, 15:29 UTC
- 32d 19hMon 30 Nov, 15:29 UTC
- 35d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 19 Oct, 15:29 UTC9d ago | M0.6▲rising | 5 | – | running | 1 | |
| Sat 3 Oct, 12:11 UTC25d ago | M0.3▲rising | 2 | halved by day 8 | 16.1 days | 0 | |
| Fri 2 Oct, 15:16 UTC26d ago | M0.3▲rising | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on PVE-LiveRust (test)?
PVE-LiveRust (test) runs a procedural map of size 3,000 with seed 1879, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on PVE-LiveRust (test)?
The name of PVE-LiveRust (test) gives no gather rate. Up to 30 players can be in a group. pve is the game mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on PVE-LiveRust (test)?
A reading taken now shows 1 players on PVE-LiveRust (test), which has 100 slots. The seven-day average is 0 players, with a peak of 3. The last 48 hours show their highest activity at 15:00 UTC, averaging 1 players.
How does PVE-LiveRust (test) rank against other Rust servers?
On player hours for the past week, PVE-LiveRust (test) sits at #5,172, which puts it inside the top 23% of every ranked server.
Operator and location
How reliably does PVE-LiveRust (test) stay online?
PVE-LiveRust (test) is up at the moment. Going by the uptime figure it reports, it restarted about 2 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
How well does PVE-LiveRust (test) perform under load?
The 48-hour average is 159 server fps; 138 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 50,087. Its highest memory use was 2,333 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does PVE-LiveRust (test) run from?
Nothing about a region comes from PVE-LiveRust (test). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 95.143.190.23:35003.
What build of Rust does PVE-LiveRust (test) use?
Rust network protocol 2635 and build 168909 on Linux is what PVE-LiveRust (test) runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on PVE-LiveRust (test)?
On average, the busiest point of its recent wipes drew 3 players. 26 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 8.
On what timetable does PVE-LiveRust (test) run its wipes?
The prediction follows its tag, because too few of PVE-LiveRust (test)'s wipes are on record to confirm its schedule. The date of its next wipe is Monday 2 November at 15:29 UTC. The present world dates from 9 days 4 hours. Every two weeks it wipes, according to the schedule in its tags.
Lists and tags
What do the server tags on PVE-LiveRust (test) mean?
These are the tags PVE-LiveRust (test) publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts30 (Group limit): The team limit is 30; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^b (Biweekly): A wipe comes every second week; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does PVE-LiveRust (test) appear?
The Rust Server Trends lists that take in PVE-LiveRust (test) are: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto PVE-LiveRust (test)?
To join, enter client.connect 95.143.190.23:35003 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.