Station XX-16009 · no signal
ANCHOR TEST - local stand
Offline 95.105.76.2:28115 checked 23d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,009
- top 71%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 9.8 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 12:28 UTC23d ago | M0.0■steady | 0 | – | – | running | 0 |
| Thu 24 Sep, 17:31 UTC33d ago | M0.0■steady | 0 | – | 9.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on ANCHOR TEST - local stand?
A procedural map runs on ANCHOR TEST - local stand, generated by the game.
Which settings and rules apply on ANCHOR TEST - local stand?
You will find no gather rate in the name of ANCHOR TEST - local stand. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on ANCHOR TEST - local stand right now?
A reading taken now finds ANCHOR TEST - local stand offline; the most recent activity was 23 days 8 hours ago.
How does ANCHOR TEST - local stand rank against other Rust servers?
On player hours for the past week, ANCHOR TEST - local stand sits at #16,009, which puts it inside the top 71% of every ranked server.
Server facts
How reliably does ANCHOR TEST - local stand stay online?
ANCHOR TEST - local stand is down at the moment; the last recorded contact was 23 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 24 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is ANCHOR TEST - local stand hosted?
No region is published by ANCHOR TEST - local stand. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 95.105.76.2:28115.
What build of Rust does ANCHOR TEST - local stand use?
Rust network protocol 2634 and build 166652 on Windows is what ANCHOR TEST - local stand runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on ANCHOR TEST - local stand?
The recent wipes averaged a busiest count of 0 players. 1 hours into the latest wipe, the crowd reached its peak.
On what timetable does ANCHOR TEST - local stand run its wipes?
Too few wipes of ANCHOR TEST - local stand are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 23 days 8 hours.
Tags
What do the server tags on ANCHOR TEST - local stand mean?
Tags published by ANCHOR TEST - local stand and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does ANCHOR TEST - local stand appear?
These Rust Server Trends lists include ANCHOR TEST - local stand: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to ANCHOR TEST - local stand?
To join, enter client.connect 95.105.76.2:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.