Station XX-15519 · no signal
Eternal Rust | DEV
Offline 94.67.209.90:28015 checked 15d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,519
- top 71%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Eternal Rust | DEV?
A procedural map runs on Eternal Rust | DEV, generated by the game.
Which settings and rules apply on Eternal Rust | DEV?
You will find no gather rate in the name of Eternal Rust | DEV. 6 players is the most a group can hold. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Eternal Rust | DEV?
Eternal Rust | DEV is not responding at this moment and is offline, last seen 15 days 18 hours ago.
How does Eternal Rust | DEV rank against other Rust servers?
On player hours for the past week, Eternal Rust | DEV sits at #15,519, which puts it inside the top 71% of every ranked server.
Operator and location
How reliably does Eternal Rust | DEV stay online?
As recorded now, Eternal Rust | DEV is not reachable, the last contact having been 15 days 18 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 11 October 2026.
Which region does Eternal Rust | DEV run from?
No region is published by Eternal Rust | DEV. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 94.67.209.90:28015.
Which Rust version is Eternal Rust | DEV running?
On Windows, Eternal Rust | DEV runs Rust network protocol 2634 and build 167584. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does Eternal Rust | DEV run its wipes?
The rhythm of Eternal Rust | DEV cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 26 days 13 hours.
Server tags
What do the server tags on Eternal Rust | DEV mean?
The game's server browser reads the tags Eternal Rust | DEV publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts6 (Group limit): Each team can hold up to 6; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Eternal Rust | DEV appear?
These Rust Server Trends lists include Eternal Rust | DEV: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Eternal Rust | DEV?
You can connect by pressing F1 in Rust and typing client.connect 94.67.209.90:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.