Rust Server TrendsSeismic network · station log
Recording Stations11,666 Players52,161 Active3,273 Wipes · 3 h86 48 h

Station XX-15519 · no signal

Eternal Rust | DEV

Offline 94.67.209.90:28015 checked 15d ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,519
top 71%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15519 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct13 Oct14 Oct16 Oct17 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 EU · groups of 5 · weekly · 75 on average
49/ 250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 EU · groups of 5 · 53 on average
98/ 160
红果十倍/10.26号新开/爆枪/新人入门 EA · groups of 6 · weekly · 10 on average
8/ 200
Rustico 3 groups of 5 · 8 on average
6/ 100
SGRust@Mint groups of 6 · 2 on average
2/ 10
Bustabar NA PvP - No Wipe - Raid Protection NA · groups of 5 · 1 on average
0/ 50
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Eternal Rust | DEV?

A procedural map runs on Eternal Rust | DEV, generated by the game.

Which settings and rules apply on Eternal Rust | DEV?

You will find no gather rate in the name of Eternal Rust | DEV. 6 players is the most a group can hold. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Eternal Rust | DEV?

Eternal Rust | DEV is not responding at this moment and is offline, last seen 15 days 18 hours ago.

How does Eternal Rust | DEV rank against other Rust servers?

On player hours for the past week, Eternal Rust | DEV sits at #15,519, which puts it inside the top 71% of every ranked server.

Operator and location

How reliably does Eternal Rust | DEV stay online?

As recorded now, Eternal Rust | DEV is not reachable, the last contact having been 15 days 18 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 11 October 2026.

Which region does Eternal Rust | DEV run from?

No region is published by Eternal Rust | DEV. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 94.67.209.90:28015.

Which Rust version is Eternal Rust | DEV running?

On Windows, Eternal Rust | DEV runs Rust network protocol 2634 and build 167584. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does Eternal Rust | DEV run its wipes?

The rhythm of Eternal Rust | DEV cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 26 days 13 hours.

Server tags

What do the server tags on Eternal Rust | DEV mean?

The game's server browser reads the tags Eternal Rust | DEV publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts6 (Group limit): Each team can hold up to 6; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Eternal Rust | DEV appear?

These Rust Server Trends lists include Eternal Rust | DEV: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to Eternal Rust | DEV?

You can connect by pressing F1 in Rust and typing client.connect 94.67.209.90:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167584,ts6,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts6
Group limit Each team can hold up to 6.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167584
Build Game build: 167584.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.