Rust Server TrendsSeismic network · station log
Recording Stations11,624 Players50,076 Active3,103 Wipes · 3 h107 48 h

Station XX-4547 · no signal

SGRust@Mint

Offline 163.245.198.190:25709 checked 1h ago

moddedoxide
Connect
Players now
1/ 10
10% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
2
peak 3
Rank
#4,547
top 20%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-4547 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 10 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−2into Wed 10:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123409:0013:0003:0007:0003:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608009:0013:0003:0007:0003:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct29 Oct30 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 00:54 UTC3d ago M0.5rising 3 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 29.10 EU · groups of 5 · weekly · 80 on average
144/ 250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 EU · groups of 5 · 62 on average
22/ 150
Rustico 3 groups of 5 · 10 on average
1/ 100
红果十倍/10.26号新开/爆枪/新人入门 EA · groups of 6 · weekly · 9 on average
5/ 200
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 EU · groups of 5 · weekly · 1 on average
1/ 200
PRIME RUST Х5 MAX5 ДЛЯ НОВИЧКОВ EU · groups of 5 · biweekly · 1 on average
3/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on SGRust@Mint?

SGRust@Mint runs a procedural map of size 4,500 with seed 100000, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on SGRust@Mint?

No gather rate appears in the name of SGRust@Mint. The group limit is 6 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on SGRust@Mint?

No players are recorded on SGRust@Mint at this moment; it is offline, and the last sighting was 1 hours ago. Averaged across the last seven days the population was 2 players, reaching a peak of 3. The busiest point in the last 48 hours came at 05:00 UTC, averaging 3 players.

How does SGRust@Mint rank against other Rust servers?

On player hours for the past week, SGRust@Mint sits at #4,547, which puts it inside the top 20% of every ranked server.

Operator and location

How reliably does SGRust@Mint stay online?

SGRust@Mint is down at the moment; the last recorded contact was 1 hours ago. Going by the uptime figure it reports, it restarted about 3 hours ago. It was up 38% of the time across the last 3 full days: 27 of 72 hours. Its earliest appearance in the records of Rust Server Trends dates to 26 October 2026.

Does SGRust@Mint hold a steady tick rate?

The 48-hour average is 57 server fps; 46 is the lowest observed. The world held up to 124,489 entities at its peak, buildings and deployables included. It reached a ceiling of 3,073 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does SGRust@Mint run from?

No region is published by SGRust@Mint. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 163.245.198.190:25709 is the address it uses.

What build of Rust does SGRust@Mint use?

SGRust@Mint is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on SGRust@Mint?

On average, the busiest point of its recent wipes drew 3 players. 27 hours into the latest wipe, the crowd reached its peak.

How often does SGRust@Mint wipe, and on which days?

The rhythm of SGRust@Mint cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 3 days 5 hours.

Server tags

What do the server tags on SGRust@Mint mean?

The game's server browser reads the tags SGRust@Mint publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts6 (Group limit): The team limit is 6; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does SGRust@Mint appear?

These Rust Server Trends lists include SGRust@Mint: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connecting

How do you connect to SGRust@Mint?

Enter client.connect 163.245.198.190:25709 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts6
Group limit The team limit is 6.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.