Rust Server TrendsSeismic network · station log
Recording Stations11,621 Players38,053 Active2,842 Wipes · 3 h134 48 h

Station XX-12041 · no signal

Rust Devblog Server

Offline 94.249.198.156:28015 checked 5d ago

moddedcarbon
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#12,041
top 54%
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-12041 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct22 Oct24 Oct27 Oct30 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
30/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average
34/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
12/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
33/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
44/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rust Devblog Server?

A procedural map runs on Rust Devblog Server, generated by the game.

Which settings and rules apply on Rust Devblog Server?

No gather rate appears in the name of Rust Devblog Server. It gives no group limit in its listing. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is off: VAC, from Valve.

Population

How many players are recorded on Rust Devblog Server right now?

A reading taken now finds Rust Devblog Server offline; the most recent activity was 5 days 19 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does Rust Devblog Server rank against other Rust servers?

The last seven days of player hours place Rust Devblog Server at #12,041, in the top 54% of all ranked servers.

Operator and location

How reliably does Rust Devblog Server stay online?

As recorded now, Rust Devblog Server is not reachable, the last contact having been 5 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 7, or 4% of the time. 16 October 2026 is when Rust Server Trends first recorded it.

Which region does Rust Devblog Server run from?

No region is published by Rust Devblog Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 94.249.198.156:28015.

What build of Rust does Rust Devblog Server use?

Rust Devblog Server is running Rust network protocol 2362 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does Rust Devblog Server wipe, and on which days?

Too few wipes of Rust Devblog Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 32 days 4 hours.

Lists and tags

What do the server tags on Rust Devblog Server mean?

These are the tags Rust Devblog Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; v2362 (Protocol): Your game needs to be on protocol 2362 to join; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; hil2cpp (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rust Devblog Server appear?

The Rust Server Trends lists that take in Rust Devblog Server are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Join the server

How do you connect to Rust Devblog Server?

You can connect by pressing F1 in Rust and typing client.connect 94.249.198.156:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
v2362
Protocol Your game needs to be on protocol 2362 to join.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Other

hil2cpp
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.
stok
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.