Rust Server TrendsSeismic network · station log
Recording Stations11,817 Players87,514 Active3,688 Wipes · 3 h401 48 h

Station EU-14898 · no signal

Rust Devblog 299 [No-Steam / Oxide]

Offline 94.249.148.16:28015 checked 2d ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#14,898
top 67%
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station EU-14898 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
59/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
128/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average
96/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
34/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average
103/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
346/ 350
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rust Devblog 299 [No-Steam / Oxide]?

Rust Devblog 299 [No-Steam / Oxide] uses a procedural map, which the game generates.

Which settings and rules apply on Rust Devblog 299 [No-Steam / Oxide]?

You will find no gather rate in the name of Rust Devblog 299 [No-Steam / Oxide]. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched off.

Live population

How many players are recorded on Rust Devblog 299 [No-Steam / Oxide] right now?

No players are recorded on Rust Devblog 299 [No-Steam / Oxide] at this moment; it is offline, and the last sighting was 2 days 21 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does Rust Devblog 299 [No-Steam / Oxide] rank against other Rust servers?

The last seven days of player hours place Rust Devblog 299 [No-Steam / Oxide] at #14,898, in the top 67% of all ranked servers.

Server details

How reliably does Rust Devblog 299 [No-Steam / Oxide] stay online?

As recorded now, Rust Devblog 299 [No-Steam / Oxide] is not reachable, the last contact having been 2 days 21 hours ago. Of the 48 hours in the last 2 full days, it was up for 1, or 2% of the time. 26 October 2026 is when Rust Server Trends first recorded it.

Which region does Rust Devblog 299 [No-Steam / Oxide] run from?

No region is published by Rust Devblog 299 [No-Steam / Oxide], whose region code is eu2. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 94.249.148.16:28015.

What build of Rust does Rust Devblog 299 [No-Steam / Oxide] use?

Rust Devblog 299 [No-Steam / Oxide] is running Rust network protocol 2594 and build 128111 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Rust Devblog 299 [No-Steam / Oxide] wipe, and on which days?

The rhythm of Rust Devblog 299 [No-Steam / Oxide] cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 3 days 10 hours is how long the current world has been running.

Lists and tags

What do the server tags on Rust Devblog 299 [No-Steam / Oxide] mean?

These are the tags Rust Devblog 299 [No-Steam / Oxide] publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2594 (Protocol): Your game needs to be on protocol 2594 to join; cs128111 (Build): Game build: 128111; ptrak (Networking): Network layer: RakNet, the standard for Rust; $reu2 (Region code): Region code: eu2; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust Devblog 299 [No-Steam / Oxide] appear?

These Rust Server Trends lists include Rust Devblog 299 [No-Steam / Oxide]: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How to join

What steps get you onto Rust Devblog 299 [No-Steam / Oxide]?

You can connect by pressing F1 in Rust and typing client.connect 94.249.148.16:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$reu2,v2594,gmrust,cs128111,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2594
Protocol Your game needs to be on protocol 2594 to join.
cs128111
Build Game build: 128111.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$reu2
Region code Region code: eu2.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.