Rust Server TrendsSeismic network · station log
Recording Stations11,767 Players60,429 Active3,522 Wipes · 3 h133 48 h

Station XX-15339 · no signal

Combat DM [LAN]

Offline 94.245.129.209:28015 checked 5d ago

moddedoxide
Connect
Players now
0/ 32
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
62d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15339 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 32 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
77/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
70/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
62/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
18/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
9/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Combat DM [LAN]?

The map on Combat DM [LAN] is procedural, produced by the game.

Which settings and rules apply on Combat DM [LAN]?

You will find no gather rate in the name of Combat DM [LAN]. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.

Live population

What is the current population on Combat DM [LAN]?

No players are recorded on Combat DM [LAN] at this moment; it is offline, and the last sighting was 5 days 7 hours ago. Averaged across the last seven days, the population was 0 players.

How does Combat DM [LAN] rank against other Rust servers?

On player hours for the past week, Combat DM [LAN] sits at #15,339, which puts it inside the top 69% of every ranked server.

Server details

How reliably does Combat DM [LAN] stay online?

No contact with Combat DM [LAN] right now, and the last recorded contact was 5 days 7 hours ago. Of the 96 hours in the last 4 full days, it was up for 0, or 0% of the time. 23 October 2026 is when Rust Server Trends first recorded it.

Which region does Combat DM [LAN] run from?

No region is published by Combat DM [LAN]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 94.245.129.209:28015.

Which Rust version is Combat DM [LAN] running?

Rust network protocol 2632 and build 161125 on Windows is what Combat DM [LAN] runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does Combat DM [LAN] run its wipes?

The rhythm of Combat DM [LAN] cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 62 days 11 hours.

Lists and tags

What do the server tags on Combat DM [LAN] mean?

These are the tags Combat DM [LAN] publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp32 (Max players): Slots: 32; ts8 (Group limit): Teams max out at 8, the default set by the game; v2632 (Protocol): Your game needs to be on protocol 2632 to join; cs161125 (Build): It runs game build 161125; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Combat DM [LAN] appear?

These Rust Server Trends lists include Combat DM [LAN]: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto Combat DM [LAN]?

To join, enter client.connect 94.245.129.209:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp32,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp32
Max players Slots: 32.
ts8
Group limit Teams max out at 8, the default set by the game.
v2632
Protocol Your game needs to be on protocol 2632 to join.
cs161125
Build It runs game build 161125.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.