Station XX-14089 · no signal
Rust Devblog Server
Offline 94.229.27.161:28015 checked 12d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,089
- top 65%
- Last wipe
- 31d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Rust Devblog Server?
A procedural map runs on Rust Devblog Server, generated by the game.
Which settings and rules apply on Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. It gives no group limit in its listing. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched off.
Live population
What is the current population on Rust Devblog Server?
Rust Devblog Server is not responding at this moment and is offline, last seen 12 days 23 hours ago.
How does Rust Devblog Server rank against other Rust servers?
Over the last seven days, Rust Devblog Server recorded enough player hours to reach #14,089 worldwide, placing it in the top 65% of all ranked servers.
Operator and location
How reliably does Rust Devblog Server stay online?
As recorded now, Rust Devblog Server is not reachable, the last contact having been 12 days 23 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 16 October 2026 is when Rust Server Trends first recorded it.
Which region does Rust Devblog Server run from?
Nothing about a region comes from Rust Devblog Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 94.229.27.161:28015.
What build of Rust does Rust Devblog Server use?
On Windows, Rust Devblog Server runs Rust network protocol 2362. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does Rust Devblog Server run its wipes?
The rhythm of Rust Devblog Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 31 days 3 hours.
Tags
What do the server tags on Rust Devblog Server mean?
Tags published by Rust Devblog Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; v2362 (Protocol): To connect, your game must be on the same protocol, 2362; ptrak (Networking): Network layer: RakNet, the standard for Rust; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; hil2cpp (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust Devblog Server appear?
These Rust Server Trends lists include Rust Devblog Server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Join the server
What steps get you onto Rust Devblog Server?
To join, enter client.connect 94.229.27.161:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.