Rust Server TrendsSeismic network · station log
Recording Stations11,678 Players58,110 Active3,414 Wipes · 3 h101 48 h

Station XX-15869 · no signal

RustDev

Offline 94.229.26.182:28015 checked 17d ago

moddedcarbon
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,869
top 72%
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15869 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
167/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
135/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
186/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
126/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
14/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
50/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RustDev?

The map on RustDev is procedural, produced by the game.

Which settings and rules apply on RustDev?

The name of RustDev gives no gather rate. The group limit is not published. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched off.

Population

What is the current population on RustDev?

A reading taken now finds RustDev offline; the most recent activity was 17 days 16 hours ago.

How does RustDev rank against other Rust servers?

The last seven days of player hours place RustDev at #15,869, in the top 72% of all ranked servers.

Operator and location

How reliably does RustDev stay online?

As recorded now, RustDev is not reachable, the last contact having been 17 days 16 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 10 October 2026 is when Rust Server Trends first recorded it.

Which region does RustDev run from?

A region is not published by RustDev. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 94.229.26.182:28015 is the address it uses.

What build of Rust does RustDev use?

Rust network protocol 2362 on Windows is what RustDev runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does RustDev run its wipes?

Too few wipes of RustDev are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 30 days 10 hours is how long the current world has been running.

Tags

What do the server tags on RustDev mean?

The game's server browser reads the tags RustDev publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; v2362 (Protocol): To connect, your game must be on the same protocol, 2362; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; hil2cpp (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RustDev appear?

You will find RustDev on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

How to join

What steps get you onto RustDev?

To join, enter client.connect 94.229.26.182:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
v2362
Protocol To connect, your game must be on the same protocol, 2362.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Other

hil2cpp
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.
stok
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.