Station XX-15621 · no signal
Rust Devblog Server
Offline 94.229.24.64:28015 checked 33d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,621
- top 71%
- Last wipe
- 35d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rust Devblog Server?
The map on Rust Devblog Server is procedural, produced by the game.
Which settings and rules apply on Rust Devblog Server?
The name of Rust Devblog Server gives no gather rate. The group limit is not published. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Rust Devblog Server right now?
No players are recorded on Rust Devblog Server at this moment; it is offline, and the last sighting was 33 days 22 hours ago.
How does Rust Devblog Server rank against other Rust servers?
On player hours for the past week, Rust Devblog Server sits at #15,621, which puts it inside the top 71% of every ranked server.
Server facts
How reliably does Rust Devblog Server stay online?
Rust Devblog Server is down at the moment; the last recorded contact was 33 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 24 September 2026 is when Rust Server Trends first recorded it.
Which region does Rust Devblog Server run from?
No region is published by Rust Devblog Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 94.229.24.64:28015.
What build of Rust does Rust Devblog Server use?
Rust Devblog Server is running Rust network protocol 2362 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does Rust Devblog Server run its wipes?
On record so far are too few of Rust Devblog Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 35 days 10 hours.
Lists and tags
What do the server tags on Rust Devblog Server mean?
Tags published by Rust Devblog Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; v2362 (Protocol): Game protocol 2362: to join, your game must match this version; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; hil2cpp (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rust Devblog Server appear?
You will find Rust Devblog Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Connecting
How do you connect to Rust Devblog Server?
Enter client.connect 94.229.24.64:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.