Station XX-15481 · no signal
Prototype 17 Server
Offline 94.229.19.79:28015 checked 36d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,481
- top 67%
- Last wipe
- 36d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 21 Sep, 17:27 UTC36d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Prototype 17 Server?
Prototype 17 Server uses a procedural map, which the game generates.
Which settings and rules apply on Prototype 17 Server?
You will find no gather rate in the name of Prototype 17 Server. It gives no group limit in its listing. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Prototype 17 Server?
Prototype 17 Server is not responding at this moment and is offline, last seen 36 days 21 hours ago.
How does Prototype 17 Server rank against other Rust servers?
On player hours for the past week, Prototype 17 Server sits at #15,481, which puts it inside the top 67% of every ranked server.
Server details
How reliably does Prototype 17 Server stay online?
As recorded now, Prototype 17 Server is not reachable, the last contact having been 36 days 21 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 21 September 2026.
Which region does Prototype 17 Server run from?
No region is published by Prototype 17 Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 94.229.19.79:28015 is the address it uses.
What build of Rust does Prototype 17 Server use?
On Windows, Prototype 17 Server runs Rust network protocol 2362. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Prototype 17 Server?
0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
How often does Prototype 17 Server wipe, and on which days?
On record so far are too few of Prototype 17 Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 36 days 23 hours.
Server tags
What do the server tags on Prototype 17 Server mean?
These are the tags Prototype 17 Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; v2362 (Protocol): Game protocol 2362: to join, your game must match this version; ptrak (Networking): Network layer: RakNet, the standard for Rust; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; hil2cpp (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Prototype 17 Server appear?
You will find Prototype 17 Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y.
How to join
What steps get you onto Prototype 17 Server?
You can connect by pressing F1 in Rust and typing client.connect 94.229.19.79:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.