Station XX-15341 · no signal
Rust Devblog Server
Offline 94.229.19.113:28015 checked 7d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,341
- top 69%
- Last wipe
- 31d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Rust Devblog Server?
A procedural map runs on Rust Devblog Server, generated by the game.
Which settings and rules apply on Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. It gives no group limit in its listing. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched off.
Player counts
How many players are recorded on Rust Devblog Server right now?
Rust Devblog Server is not responding at this moment and is offline, last seen 7 days ago. Averaged across the last seven days, the population was 0 players.
How does Rust Devblog Server rank against other Rust servers?
On player hours for the past week, Rust Devblog Server sits at #15,341, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does Rust Devblog Server stay online?
Rust Devblog Server is down at the moment; the last recorded contact was 7 days ago. 0 of 144 hours in the last 6 full days were up time, 0% of the total. On 22 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Rust Devblog Server hosted?
No region is published by Rust Devblog Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 94.229.19.113:28015.
Which Rust version is Rust Devblog Server running?
On Windows, Rust Devblog Server runs Rust network protocol 2362. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does Rust Devblog Server run its wipes?
The rhythm of Rust Devblog Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 31 days 5 hours is how long the current world has been running.
Tags
What do the server tags on Rust Devblog Server mean?
These are the tags Rust Devblog Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; v2362 (Protocol): To connect, your game must be on the same protocol, 2362; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; hil2cpp (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rust Devblog Server appear?
These Rust Server Trends lists include Rust Devblog Server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Join the server
How do you connect to Rust Devblog Server?
Enter client.connect 94.229.19.113:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.