Station XX-15668 · no signal
Rust Devblog Server
Offline 94.229.18.9:28015 checked 18d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,668
- top 71%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Rust Devblog Server?
A procedural map runs on Rust Devblog Server, generated by the game.
Which settings and rules apply on Rust Devblog Server?
You will find no gather rate in the name of Rust Devblog Server. No group limit is published. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Anti-cheat is off: VAC, from Valve.
Player counts
What is the current population on Rust Devblog Server?
Rust Devblog Server is not responding at this moment and is offline, last seen 18 days 5 hours ago.
How does Rust Devblog Server rank against other Rust servers?
The last seven days of player hours place Rust Devblog Server at #15,668, in the top 71% of all ranked servers.
Operator and location
How reliably does Rust Devblog Server stay online?
No contact with Rust Devblog Server right now, and the last recorded contact was 18 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 11 October 2026 is when Rust Server Trends first recorded it.
Which region does Rust Devblog Server run from?
Nothing about a region comes from Rust Devblog Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 94.229.18.9:28015.
Which Rust version is Rust Devblog Server running?
Rust Devblog Server is running Rust network protocol 2362 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does Rust Devblog Server wipe, and on which days?
Too few wipes of Rust Devblog Server are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 18 days 5 hours is how long the current world has been running.
Tags
What do the server tags on Rust Devblog Server mean?
These are the tags Rust Devblog Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; v2362 (Protocol): Your game needs to be on protocol 2362 to join; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; hil2cpp (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rust Devblog Server appear?
These Rust Server Trends lists include Rust Devblog Server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Connecting
What steps get you onto Rust Devblog Server?
Enter client.connect 94.229.18.9:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.