Rust Server TrendsSeismic network · station log
Recording Stations11,609 Players35,650 Active2,883 Wipes · 3 h58 48 h

Station XX-15425 · no signal

Rust Devblog Server

Offline 94.229.18.22:28015 checked 3d ago

moddedcarbon
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,425
top 69%
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15425 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 159 on average
44/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
124/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
51/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
20/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
6/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
6/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Rust Devblog Server?

A procedural map runs on Rust Devblog Server, generated by the game.

Which settings and rules apply on Rust Devblog Server?

The name of Rust Devblog Server gives no gather rate. No group limit is published. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched off.

Population

What is the current population on Rust Devblog Server?

No players are recorded on Rust Devblog Server at this moment; it is offline, and the last sighting was 3 days 17 hours ago. The population averaged 0 players over the past week.

How does Rust Devblog Server rank against other Rust servers?

The last seven days of player hours place Rust Devblog Server at #15,425, in the top 69% of all ranked servers.

Operator and location

How reliably does Rust Devblog Server stay online?

No contact with Rust Devblog Server right now, and the last recorded contact was 3 days 17 hours ago. Of the 72 hours in the last 3 full days, it was up for 0, or 0% of the time. 24 October 2026 is when Rust Server Trends first recorded it.

Which region does Rust Devblog Server run from?

Nothing about a region comes from Rust Devblog Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 94.229.18.22:28015.

Which Rust version is Rust Devblog Server running?

Rust network protocol 2362 on Windows is what Rust Devblog Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does Rust Devblog Server run its wipes?

The rhythm of Rust Devblog Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 30 days 3 hours.

Tags

What do the server tags on Rust Devblog Server mean?

The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; v2362 (Protocol): To connect, your game must be on the same protocol, 2362; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; hil2cpp (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust Devblog Server appear?

These Rust Server Trends lists include Rust Devblog Server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Connecting

How do you connect to Rust Devblog Server?

You can connect by pressing F1 in Rust and typing client.connect 94.229.18.22:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players Slots: 10.
v2362
Protocol To connect, your game must be on the same protocol, 2362.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Other

hil2cpp
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.
stok
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.