Station XX-15425 · no signal
Rust Devblog Server
Offline 94.229.18.22:28015 checked 3d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,425
- top 69%
- Last wipe
- 30d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust Devblog Server?
A procedural map runs on Rust Devblog Server, generated by the game.
Which settings and rules apply on Rust Devblog Server?
The name of Rust Devblog Server gives no gather rate. No group limit is published. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched off.
Population
What is the current population on Rust Devblog Server?
No players are recorded on Rust Devblog Server at this moment; it is offline, and the last sighting was 3 days 17 hours ago. The population averaged 0 players over the past week.
How does Rust Devblog Server rank against other Rust servers?
The last seven days of player hours place Rust Devblog Server at #15,425, in the top 69% of all ranked servers.
Operator and location
How reliably does Rust Devblog Server stay online?
No contact with Rust Devblog Server right now, and the last recorded contact was 3 days 17 hours ago. Of the 72 hours in the last 3 full days, it was up for 0, or 0% of the time. 24 October 2026 is when Rust Server Trends first recorded it.
Which region does Rust Devblog Server run from?
Nothing about a region comes from Rust Devblog Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 94.229.18.22:28015.
Which Rust version is Rust Devblog Server running?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does Rust Devblog Server run its wipes?
The rhythm of Rust Devblog Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 30 days 3 hours.
Tags
What do the server tags on Rust Devblog Server mean?
The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; v2362 (Protocol): To connect, your game must be on the same protocol, 2362; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; hil2cpp (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rust Devblog Server appear?
These Rust Server Trends lists include Rust Devblog Server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Connecting
How do you connect to Rust Devblog Server?
You can connect by pressing F1 in Rust and typing client.connect 94.229.18.22:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.