Rust Server TrendsSeismic network · station log
Recording Stations11,769 Players61,343 Active3,535 Wipes · 3 h127 48 h

Station XX-16968 · no signal

Rust Devblog Server

Offline 94.229.18.211:28015 checked 31d ago

moddedcarbon
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,968
top 71%
Last wipe
36d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16968 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
85/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
133/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
78/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
67/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
20/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
9/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rust Devblog Server?

The map on Rust Devblog Server is procedural, produced by the game.

Which settings and rules apply on Rust Devblog Server?

The name of Rust Devblog Server gives no gather rate. It gives no group limit in its listing. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is off: VAC, from Valve.

Population

How many players are recorded on Rust Devblog Server right now?

No players are recorded on Rust Devblog Server at this moment; it is offline, and the last sighting was 31 days 4 hours ago.

How does Rust Devblog Server rank against other Rust servers?

Over the last seven days, Rust Devblog Server recorded enough player hours to reach #16,968 worldwide, placing it in the top 71% of all ranked servers.

Server facts

How reliably does Rust Devblog Server stay online?

As recorded now, Rust Devblog Server is not reachable, the last contact having been 31 days 4 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 27 September 2026.

Which region does Rust Devblog Server run from?

A region is not published by Rust Devblog Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 94.229.18.211:28015.

What build of Rust does Rust Devblog Server use?

On Windows, Rust Devblog Server runs Rust network protocol 2362. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does Rust Devblog Server wipe, and on which days?

The rhythm of Rust Devblog Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 36 days 3 hours.

Tags

What do the server tags on Rust Devblog Server mean?

The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; v2362 (Protocol): Game protocol 2362: to join, your game must match this version; ptrak (Networking): Network layer: RakNet, the standard for Rust; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; hil2cpp (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rust Devblog Server appear?

These Rust Server Trends lists include Rust Devblog Server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Join the server

What steps get you onto Rust Devblog Server?

To join, enter client.connect 94.229.18.211:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players 10 slots are available.
v2362
Protocol Game protocol 2362: to join, your game must match this version.
ptrak
Networking Network layer: RakNet, the standard for Rust.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Other

hil2cpp
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.
stok
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.