Rust Server TrendsSeismic network · station log
Recording Stations11,700 Players38,590 Active2,938 Wipes · 3 h91 48 h

Station XX-15828 · no signal

Rust Devblog Server

Offline 94.229.18.11:28015 checked 18d ago

moddedcarbon
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,828
top 72%
Last wipe
31d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15828 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
27/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
133/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
32/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
11/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
4/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
0/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rust Devblog Server?

A procedural map runs on Rust Devblog Server, generated by the game.

Which settings and rules apply on Rust Devblog Server?

You will find no gather rate in the name of Rust Devblog Server. The group limit is not published. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. The server has VAC off, Valve's anti-cheat.

Population

What is the current population on Rust Devblog Server?

Rust Devblog Server is not responding at this moment and is offline, last seen 18 days 15 hours ago.

How does Rust Devblog Server rank against other Rust servers?

The last seven days of player hours place Rust Devblog Server at #15,828, in the top 72% of all ranked servers.

Operator and location

How reliably does Rust Devblog Server stay online?

As recorded now, Rust Devblog Server is not reachable, the last contact having been 18 days 15 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 10 October 2026.

Where in the world is Rust Devblog Server hosted?

Nothing about a region comes from Rust Devblog Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 94.229.18.11:28015.

Which Rust version is Rust Devblog Server running?

Rust network protocol 2362 on Windows is what Rust Devblog Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does Rust Devblog Server wipe, and on which days?

The rhythm of Rust Devblog Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 31 days 1 hours.

Server tags

What do the server tags on Rust Devblog Server mean?

The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; v2362 (Protocol): To connect, your game must be on the same protocol, 2362; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; hil2cpp (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rust Devblog Server appear?

These Rust Server Trends lists include Rust Devblog Server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Join the server

How do you connect to Rust Devblog Server?

Enter client.connect 94.229.18.11:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
v2362
Protocol To connect, your game must be on the same protocol, 2362.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Other

hil2cpp
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.
stok
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.