Station XX-15262 · no signal
Combat isolated acceptance
Offline 94.228.213.206:28115 checked 3d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,262
- top 69%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Combat isolated acceptance?
A procedural map runs on Combat isolated acceptance, generated by the game.
Which settings and rules apply on Combat isolated acceptance?
The name of Combat isolated acceptance gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Combat isolated acceptance right now?
Combat isolated acceptance is not responding at this moment and is offline, last seen 3 days 7 hours ago. Averaged across the last seven days, the population was 0 players.
How does Combat isolated acceptance rank against other Rust servers?
Over the last seven days, Combat isolated acceptance recorded enough player hours to reach #15,262 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does Combat isolated acceptance stay online?
No contact with Combat isolated acceptance right now, and the last recorded contact was 3 days 7 hours ago. It was up 0% of the time across the last 3 full days: 0 of 72 hours. On 26 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Combat isolated acceptance run from?
No region is published by Combat isolated acceptance. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 94.228.213.206:28115.
What build of Rust does Combat isolated acceptance use?
Rust network protocol 2632 and build 161125 on Windows is what Combat isolated acceptance runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does Combat isolated acceptance wipe, and on which days?
The rhythm of Combat isolated acceptance cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 7 days 9 hours.
Server tags
What do the server tags on Combat isolated acceptance mean?
These are the tags Combat isolated acceptance publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This uses the game default of 8 per team; v2632 (Protocol): To connect, your game must be on the same protocol, 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Combat isolated acceptance appear?
The Rust Server Trends lists that take in Combat isolated acceptance are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto Combat isolated acceptance?
To join, enter client.connect 94.228.213.206:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.