Station XX-9795 · no signal
My Staging Test Server
Offline 94.181.74.127:28015 checked 6h ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #9,795
- top 44%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 12:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on My Staging Test Server?
A procedural map runs on My Staging Test Server, generated by the game.
Which settings and rules apply on My Staging Test Server?
You will find no gather rate in the name of My Staging Test Server. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on My Staging Test Server right now?
No players are recorded on My Staging Test Server at this moment; it is offline, and the last sighting was 6 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 09:00 UTC at 1 players.
How does My Staging Test Server rank against other Rust servers?
Over the last seven days, My Staging Test Server recorded enough player hours to reach #9,795 worldwide, placing it in the top 44% of all ranked servers.
Server facts
How reliably does My Staging Test Server stay online?
No contact with My Staging Test Server right now, and the last recorded contact was 6 hours ago. 0 of 72 hours in the last 3 full days were up time, 0% of the total. 24 October 2026 is when Rust Server Trends first recorded it.
Which region does My Staging Test Server run from?
Nothing about a region comes from My Staging Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 94.181.74.127:28015.
Which Rust version is My Staging Test Server running?
On Windows, My Staging Test Server runs Rust network protocol 2635 and build 169472. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does My Staging Test Server run its wipes?
The rhythm of My Staging Test Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 13 days 4 hours.
Server tags
What do the server tags on My Staging Test Server mean?
The game's server browser reads the tags My Staging Test Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs169472 (Build): It runs game build 169472; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does My Staging Test Server appear?
These Rust Server Trends lists include My Staging Test Server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to My Staging Test Server?
To join, enter client.connect 94.181.74.127:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.