Rust Server TrendsSeismic network · station log
Recording Stations11,781 Players76,222 Active3,531 Wipes · 3 h245 48 h

Station XX-13274 · no signal

Test server x2

Offline 94.156.179.85:28015 checked 38d ago

2x
Connect
Players now
1/ 5
20% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,274
top 58%
Last wipe
38d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13274 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Outpost Network #3 [ 2x Solo/Duo/Trio ] FULLWIPED 30.08 groups of 8+ · 2x · 3 on average
0/ 16
Rustinity — EU | 2x Monthly | Vanilla+ | No BP Wipes EU · groups of 8+ · 2x · 3 on average
0/ 16
[SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 EA · groups of 8+ · 2x · 3 on average
0/ 60
[LATAM] TIERRA DE NADIE 2X | SOLO/DUO | WIPE JUEVES | PVP SA · groups of 8+ · 2x · weekly · 2 on average
10/ 100
Small Brasil SOLO - 2X Quinzenal SA · groups of 8+ · 2x · 2 on average
2/ 100
[UA/EU]Ukraine x2 - Main EU · groups of 8+ · 2x · weekly · 1 on average
2/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Test server x2?

The map on Test server x2 is procedural, produced by the game.

Which settings and rules apply on Test server x2?

Going by its name, Test server x2 runs 2x gather. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Test server x2 right now?

A reading taken now finds Test server x2 offline; the most recent activity was 38 days 12 hours ago.

How does Test server x2 rank against other Rust servers?

The last seven days of player hours place Test server x2 at #13,274, in the top 58% of all ranked servers.

Operator and location

How reliably does Test server x2 stay online?

As recorded now, Test server x2 is not reachable, the last contact having been 38 days 12 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 21 September 2026.

Where in the world is Test server x2 hosted?

No region is published by Test server x2. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 94.156.179.85:28015.

What build of Rust does Test server x2 use?

On Windows, Test server x2 runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does Test server x2 wipe, and on which days?

Too few wipes of Test server x2 are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 38 days 13 hours.

Tags

What do the server tags on Test server x2 mean?

These are the tags Test server x2 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): Slots: 5; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Test server x2 appear?

These Rust Server Trends lists include Test server x2: 2x Rust servers, listed live and Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 2x.

Join the server

What steps get you onto Test server x2?

Enter client.connect 94.156.179.85:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp5
Max players Slots: 5.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs164530
Build The game build is 164530.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.