Station XX-6887 · no signal
UnityVault Local Test
Offline 94.145.179.66:28015 checked 1d ago
- Players now
- 1/ 5
- 20% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 1
- peak 3
- Rank
- #6,887
- top 31%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 5 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- −2into Tue 20:00 UTC
- Peak · 48 h
- 3most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 16:31 UTC1d ago | – | – | – | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on UnityVault Local Test?
UnityVault Local Test uses a procedural map, which the game generates.
Which settings and rules apply on UnityVault Local Test?
No gather rate appears in the name of UnityVault Local Test. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on UnityVault Local Test right now?
No players are recorded on UnityVault Local Test at this moment; it is offline, and the last sighting was 29 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 3. The last 48 hours show their highest activity at 19:00 UTC, averaging 3 players.
How does UnityVault Local Test rank against other Rust servers?
Over the last seven days, UnityVault Local Test recorded enough player hours to reach #6,887 worldwide, placing it in the top 31% of all ranked servers.
Operator and location
How reliably does UnityVault Local Test stay online?
As recorded now, UnityVault Local Test is not reachable, the last contact having been 29 hours ago. It was up 0% of the time across the last 1 full day: 0 of 24 hours. On 27 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is UnityVault Local Test hosted?
No region is published by UnityVault Local Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 94.145.179.66:28015.
Which Rust version is UnityVault Local Test running?
On Windows, UnityVault Local Test runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does UnityVault Local Test run its wipes?
On record so far are too few of UnityVault Local Test's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 34 hours.
Lists and tags
What do the server tags on UnityVault Local Test mean?
Tags published by UnityVault Local Test and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does UnityVault Local Test appear?
The Rust Server Trends lists that take in UnityVault Local Test are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
What steps get you onto UnityVault Local Test?
You can connect by pressing F1 in Rust and typing client.connect 94.145.179.66:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.