Rust Server TrendsSeismic network · station log
Recording Stations11,694 Players35,972 Active2,914 Wipes · 3 h94 48 h

Station XX-6887 · no signal

UnityVault Local Test

Offline 94.145.179.66:28015 checked 1d ago

moddedcarbon
Connect
Players now
1/ 5
20% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
1
peak 3
Rank
#6,887
top 31%
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-6887 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 5 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
−2into Tue 20:00 UTC
Peak · 48 h
3most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
0123405:0008:0012:0015:0018:0021:00Wiped Tue 27 Oct, 16:31 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Oct28 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 16:31 UTC1d ago – – – – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 154 on average
15/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
31/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
14/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
5/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
1/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on UnityVault Local Test?

UnityVault Local Test uses a procedural map, which the game generates.

Which settings and rules apply on UnityVault Local Test?

No gather rate appears in the name of UnityVault Local Test. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on UnityVault Local Test right now?

No players are recorded on UnityVault Local Test at this moment; it is offline, and the last sighting was 29 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 3. The last 48 hours show their highest activity at 19:00 UTC, averaging 3 players.

How does UnityVault Local Test rank against other Rust servers?

Over the last seven days, UnityVault Local Test recorded enough player hours to reach #6,887 worldwide, placing it in the top 31% of all ranked servers.

Operator and location

How reliably does UnityVault Local Test stay online?

As recorded now, UnityVault Local Test is not reachable, the last contact having been 29 hours ago. It was up 0% of the time across the last 1 full day: 0 of 24 hours. On 27 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is UnityVault Local Test hosted?

No region is published by UnityVault Local Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 94.145.179.66:28015.

Which Rust version is UnityVault Local Test running?

On Windows, UnityVault Local Test runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does UnityVault Local Test run its wipes?

On record so far are too few of UnityVault Local Test's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 34 hours.

Lists and tags

What do the server tags on UnityVault Local Test mean?

Tags published by UnityVault Local Test and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does UnityVault Local Test appear?

The Rust Server Trends lists that take in UnityVault Local Test are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

What steps get you onto UnityVault Local Test?

You can connect by pressing F1 in Rust and typing client.connect 94.145.179.66:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players 5 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.