Station XX-14987 · no signal
(Classy) Rust Testing 1
Offline 94.130.167.253:28014 checked 5d ago
- Players now
- 0/ ?
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #14,987
- top 67%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 13 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 17:13 UTC5d ago | M0.0■steady | 1 | – | running | 1 | |
| Tue 20 Oct, 02:39 UTC8d ago | M0.3▲rising | 2 | – | 2.6 days | 0 | |
| Sat 26 Sep, 17:54 UTC31d ago | M0.0■steady | 1 | – | 23.4 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on (Classy) Rust Testing 1?
(Classy) Rust Testing 1 runs a procedural map of size 2,048 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.
Which settings and rules apply on (Classy) Rust Testing 1?
No gather rate appears in the name of (Classy) Rust Testing 1. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on (Classy) Rust Testing 1?
A reading taken now finds (Classy) Rust Testing 1 offline; the most recent activity was 5 days 11 hours ago. The seven-day average is 0 players, with a peak of 1.
How does (Classy) Rust Testing 1 rank against other Rust servers?
On player hours for the past week, (Classy) Rust Testing 1 sits at #14,987, which puts it inside the top 67% of every ranked server.
Server facts
How reliably does (Classy) Rust Testing 1 stay online?
As recorded now, (Classy) Rust Testing 1 is not reachable, the last contact having been 5 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 5, or 3% of the time. Its earliest appearance in the records of Rust Server Trends dates to 25 September 2026.
Which region does (Classy) Rust Testing 1 run from?
Nothing about a region comes from (Classy) Rust Testing 1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 94.130.167.253:28014 is the address it uses.
Which Rust version is (Classy) Rust Testing 1 running?
Rust network protocol 2634 and build 167781 on Linux is what (Classy) Rust Testing 1 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on (Classy) Rust Testing 1?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe.
How often does (Classy) Rust Testing 1 wipe, and on which days?
No next wipe can be predicted for (Classy) Rust Testing 1, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 5 days 16 hours.
Lists and tags
What do the server tags on (Classy) Rust Testing 1 mean?
Tags published by (Classy) Rust Testing 1 and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): Slots: 0; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does (Classy) Rust Testing 1 appear?
These Rust Server Trends lists include (Classy) Rust Testing 1: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How to join
What steps get you onto (Classy) Rust Testing 1?
Enter client.connect 94.130.167.253:28014 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.