Station XX-13334 · no signal
Server name on in-game server list
Offline 94.10.29.142:28015 checked 43d ago
- Players now
- 1/ 5
- 20% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,334
- no region published
- Last wipe
- 44d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 15 Sep, 09:51 UTC44d ago | M0.0■steady | 1 | – | running | 1 | |
| Mon 14 Sep, 11:25 UTC44d ago | M0.0▲rising | 1 | – | 0.9 days | 0 | |
| Mon 14 Sep, 01:25 UTC45d ago | M0.0■steady | 1 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on Server name on in-game server list?
You will find no gather rate in the name of Server name on in-game server list. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Server name on in-game server list right now?
A reading taken now finds Server name on in-game server list offline; the most recent activity was 43 days 9 hours ago.
How does Server name on in-game server list rank against other Rust servers?
Over the last seven days, Server name on in-game server list recorded enough player hours to reach #13,334 worldwide, placing it in the top – of all ranked servers.
Operator and location
How reliably does Server name on in-game server list stay online?
No contact with Server name on in-game server list right now, and the last recorded contact was 43 days 9 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does Server name on in-game server list run from?
A region is not published by Server name on in-game server list. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 94.10.29.142:28015.
Which Rust version is Server name on in-game server list running?
Server name on in-game server list is running Rust network protocol 2633 and build 163794 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Server name on in-game server list?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 1 hours after the wipe.
On what timetable does Server name on in-game server list run its wipes?
No next wipe can be predicted for Server name on in-game server list, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 44 days.
Server tags
What do the server tags on Server name on in-game server list mean?
The game's server browser reads the tags Server name on in-game server list publishes: gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163794 (Build): It runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Server name on in-game server list appear?
The Rust Server Trends lists that take in Server name on in-game server list are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto Server name on in-game server list?
You can connect by pressing F1 in Rust and typing client.connect 94.10.29.142:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.