Station XX-15405 · recording
Headshot Achievements Server
Online 93.99.7.63:28125 checked 7m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,405
- top 69%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 10:01 UTC25d ago | M0.0▲rising | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Headshot Achievements Server?
Generated by the game, the map on Headshot Achievements Server is procedural, size 4,500 with seed 3. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Headshot Achievements Server?
No gather rate appears in the name of Headshot Achievements Server. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Headshot Achievements Server right now?
At this moment, Headshot Achievements Server records 0 players across 10 slots. The seven-day average for this server is 0 players.
How does Headshot Achievements Server rank against other Rust servers?
The last seven days of player hours place Headshot Achievements Server at #15,405, in the top 69% of all ranked servers.
Operator and location
How reliably does Headshot Achievements Server stay online?
Right now, you can reach Headshot Achievements Server. Its reported uptime points to a restart about 5 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 2 October 2026.
Does Headshot Achievements Server hold a steady tick rate?
Its average server fps over the last 48 hours was 30, and it never dropped below 28. At its highest, it carried 118,901 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,420 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Headshot Achievements Server hosted?
No region is published by Headshot Achievements Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 93.99.7.63:28125 is the address it uses.
Which Rust version is Headshot Achievements Server running?
On Windows, Headshot Achievements Server runs Rust network protocol 2634 and build 166586. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Headshot Achievements Server?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 21 hours after the wipe.
On what timetable does Headshot Achievements Server run its wipes?
Too few wipes of Headshot Achievements Server are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 25 days 12 hours.
Server tags
What do the server tags on Headshot Achievements Server mean?
Tags published by Headshot Achievements Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Headshot Achievements Server appear?
These Rust Server Trends lists include Headshot Achievements Server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Headshot Achievements Server?
To join, enter client.connect 93.99.7.63:28125 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
