Station XX-15842 · no signal
RUST_LIVING_WORLD_LOCAL
Offline 93.152.223.17:28015 checked 18d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,842
- top 72%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RUST_LIVING_WORLD_LOCAL?
A procedural map runs on RUST_LIVING_WORLD_LOCAL, generated by the game.
Which settings and rules apply on RUST_LIVING_WORLD_LOCAL?
You will find no gather rate in the name of RUST_LIVING_WORLD_LOCAL. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on RUST_LIVING_WORLD_LOCAL right now?
A reading taken now finds RUST_LIVING_WORLD_LOCAL offline; the most recent activity was 18 days 19 hours ago.
How does RUST_LIVING_WORLD_LOCAL rank against other Rust servers?
Over the last seven days, RUST_LIVING_WORLD_LOCAL recorded enough player hours to reach #15,842 worldwide, placing it in the top 72% of all ranked servers.
Server details
How reliably does RUST_LIVING_WORLD_LOCAL stay online?
No contact with RUST_LIVING_WORLD_LOCAL right now, and the last recorded contact was 18 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 9 October 2026.
Which region does RUST_LIVING_WORLD_LOCAL run from?
No region is published by RUST_LIVING_WORLD_LOCAL. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 93.152.223.17:28015.
Which Rust version is RUST_LIVING_WORLD_LOCAL running?
On Windows, RUST_LIVING_WORLD_LOCAL runs Rust network protocol 2634 and build 167231. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does RUST_LIVING_WORLD_LOCAL wipe, and on which days?
The rhythm of RUST_LIVING_WORLD_LOCAL cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 18 days 19 hours.
Lists and tags
What do the server tags on RUST_LIVING_WORLD_LOCAL mean?
The game's server browser reads the tags RUST_LIVING_WORLD_LOCAL publishes: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RUST_LIVING_WORLD_LOCAL appear?
The Rust Server Trends lists that take in RUST_LIVING_WORLD_LOCAL are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
What steps get you onto RUST_LIVING_WORLD_LOCAL?
You can connect by pressing F1 in Rust and typing client.connect 93.152.223.17:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.