Station XX-15341 · no signal
Oxide Studio · Development
Offline 93.152.220.238:28015 checked 4d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,341
- top 69%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Oxide Studio · Development?
Oxide Studio · Development uses a procedural map, which the game generates.
Which settings and rules apply on Oxide Studio · Development?
You will find no gather rate in the name of Oxide Studio · Development. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Oxide Studio · Development right now?
No players are recorded on Oxide Studio · Development at this moment; it is offline, and the last sighting was 4 days 16 hours ago. Averaged across the last seven days, the population was 0 players.
How does Oxide Studio · Development rank against other Rust servers?
On player hours for the past week, Oxide Studio · Development sits at #15,341, which puts it inside the top 69% of every ranked server.
Server details
How reliably does Oxide Studio · Development stay online?
Oxide Studio · Development is down at the moment; the last recorded contact was 4 days 16 hours ago. It was up 1% of the time across the last 7 full days: 2 of 168 hours. 20 October 2026 is when Rust Server Trends first recorded it.
Which region does Oxide Studio · Development run from?
Nothing about a region comes from Oxide Studio · Development. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 93.152.220.238:28015.
What build of Rust does Oxide Studio · Development use?
Rust network protocol 2634 and build 167781 on Windows is what Oxide Studio · Development runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does Oxide Studio · Development run its wipes?
The rhythm of Oxide Studio · Development cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 11 days 19 hours is how long the current world has been running.
Tags
What do the server tags on Oxide Studio · Development mean?
Tags published by Oxide Studio · Development and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Oxide Studio · Development appear?
The Rust Server Trends lists that take in Oxide Studio · Development are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto Oxide Studio · Development?
Enter client.connect 93.152.220.238:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.