Rust Server TrendsSeismic network · station log
Recording Stations11,873 Players91,534 Active3,854 Wipes · 3 h380 48 h

Station XX-4539 · recording

TestServer

Online 93.115.23.170:28505 checked 12m ago

moddedcarbon
Connect
Players now
1/ 50
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 1
Rank
#4,539
top 20%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-4539 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Thu 10:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75119:0021:0023:0010:0012:0014:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctWed 14 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 10:22 UTC4d ago M0.0steady 1 – running 1
Wed 14 Oct, 19:11 UTC14d ago M0.0steady 1 held half 10.6 days 1
Fri 9 Oct, 22:11 UTC19d ago M0.0rising 1 held half 4.9 days 0
Thu 8 Oct, 20:05 UTC20d ago M0.0steady 1 – 1.1 days 1
Thu 8 Oct, 10:38 UTC21d ago M0.0rising 1 – 0.4 days 0
Wed 7 Oct, 19:48 UTC21d ago M0.0rising 1 – 0.6 days 0
Fri 2 Oct, 13:09 UTC27d ago M0.0steady 1 halved by day 1 5.3 days 1
Wed 30 Sep, 18:09 UTC28d ago M0.0steady 1 – 1.8 days 1
Tue 29 Sep, 18:24 UTC29d ago M0.0rising 1 – 1 days 0
Fri 25 Sep, 12:29 UTC34d ago M0.0steady 1 held half 4.2 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
178/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
126/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
186/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
88/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average
335/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average
229/ 700
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on TestServer?

A procedural map runs on TestServer, generated by the game.

Which settings and rules apply on TestServer?

You will find no gather rate in the name of TestServer. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on TestServer right now?

At this moment, TestServer records 1 players across 50 slots. The seven-day average is 1 players, with a peak of 1. The last 48 hours show their highest activity at 19:00 UTC, averaging 1 players.

How does TestServer rank against other Rust servers?

On player hours for the past week, TestServer sits at #4,539, which puts it inside the top 20% of every ranked server.

Server details

How reliably does TestServer stay online?

TestServer is up at the moment. Of the 168 hours in the last 7 full days, it was up for 61, or 36% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is TestServer hosted?

A region is not published by TestServer. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 93.115.23.170:28505.

What build of Rust does TestServer use?

On Windows, TestServer runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on TestServer?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does TestServer wipe, and on which days?

There is no next wipe to predict at TestServer, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 4 days 5 hours.

Tags

What do the server tags on TestServer mean?

Tags published by TestServer and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TestServer appear?

The Rust Server Trends lists that take in TestServer are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How to join

What steps get you onto TestServer?

Enter client.connect 93.115.23.170:28505 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.