Station XX-12348 · no signal
sss
Offline 92.55.42.233:28015 checked 7d ago
- Players now
- 2/ 5
- 40% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 2
- peak 2
- Rank
- #12,348
- top 55%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.3 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 67%else halves by day 6
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 20:07 UTC25d ago | M0.3▲rising | 2 | – | running | 0 | |
| Thu 1 Oct, 18:46 UTC FW27d ago | M0.0■steady | 1 | held half | 2.1 days | 1 | |
| Sat 26 Sep, 11:42 UTC32d ago | M0.0▲rising | 2 | held half | 5.3 days | 1 | |
| Tue 15 Sep, 21:43 UTC42d ago | M0.0■steady | 1 | halved by day 6 | 10.6 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on sss?
A procedural map runs on sss, generated by the game.
Which settings and rules apply on sss?
You will find no gather rate in the name of sss. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched off.
Player counts
How many players are recorded on sss right now?
No players are recorded on sss at this moment; it is offline, and the last sighting was 7 days 3 hours ago. Averaged across the last seven days the population was 2 players, reaching a peak of 2.
How does sss rank against other Rust servers?
Over the last seven days, sss recorded enough player hours to reach #12,348 worldwide, placing it in the top 55% of all ranked servers.
Server facts
How reliably does sss stay online?
sss is down at the moment; the last recorded contact was 7 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 2, or 1% of the time. Its earliest appearance in the records of Rust Server Trends dates to 15 September 2026.
Where in the world is sss hosted?
Nothing about a region comes from sss. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 92.55.42.233:28015 is the address it uses.
Which Rust version is sss running?
Rust network protocol 2634 and build 167781 on Windows is what sss runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on sss?
On average, the busiest point of its recent wipes drew 2 players. 21 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 67% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 6.
On what timetable does sss run its wipes?
No next wipe can be predicted for sss, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 25 days.
Lists and tags
What do the server tags on sss mean?
These are the tags sss publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does sss appear?
These Rust Server Trends lists include sss: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto sss?
Enter client.connect 92.55.42.233:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.