Rust Server TrendsSeismic network · station log
Recording Stations11,700 Players44,565 Active3,103 Wipes · 3 h103 48 h

Station XX-15349 · no signal

Local server 261

Offline 92.51.30.12:28015 checked 3d ago

modded
Connect
Players now
0/ 15
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 15 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
33/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
41/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
34/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
6/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
5/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Local server 261?

Local server 261 uses a procedural map, which the game generates.

Which settings and rules apply on Local server 261?

You will find no gather rate in the name of Local server 261. The group limit is not published. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Local server 261 right now?

Local server 261 is not responding at this moment and is offline, last seen 3 days 15 hours ago. Averaged across the last seven days, the population was 0 players.

How does Local server 261 rank against other Rust servers?

Over the last seven days, Local server 261 recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does Local server 261 stay online?

No contact with Local server 261 right now, and the last recorded contact was 3 days 15 hours ago. Of the 72 hours in the last 3 full days, it was up for 0, or 0% of the time. 25 October 2026 is when Rust Server Trends first recorded it.

Where in the world is Local server 261 hosted?

No region is published by Local server 261. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 92.51.30.12:28015.

What build of Rust does Local server 261 use?

On Windows, Local server 261 runs Rust network protocol 2332. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does Local server 261 wipe, and on which days?

On record so far are too few of Local server 261's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 3 days 16 hours is how long the current world has been running.

Tags

What do the server tags on Local server 261 mean?

These are the tags Local server 261 publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp15 (Max players): The server has 15 slots; v2332 (Protocol): To connect, your game must be on the same protocol, 2332; ptrak (Networking): Network layer: RakNet, the standard for Rust; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; h955eb6e7 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Local server 261 appear?

The Rust Server Trends lists that take in Local server 261 are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Last wipe: In the last week.

How to join

What steps get you onto Local server 261?

Enter client.connect 92.51.30.12:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp15,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded

Game

gmrust
Game mode You'll find standard Rust survival here.
mp15
Max players The server has 15 slots.
v2332
Protocol To connect, your game must be on the same protocol, 2332.
ptrak
Networking Network layer: RakNet, the standard for Rust.

Mods and access

oxide
Oxide Oxide (uMod) is the plugin framework running here.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Other

h955eb6e7
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.
stok
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.