Station XX-15349 · no signal
Palenov Server
Offline 92.255.195.22:28015 checked 1d ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 11.9 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 8
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 06:34 UTC26d ago | M0.0■steady | 1 | – | running | 1 | |
| Sun 20 Sep, 08:32 UTC38d ago | M0.0▼falling | 1 | halved by day 8 | 11.9 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Palenov Server?
The procedural map on Palenov Server is size 4,250 with seed 774258450, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Palenov Server?
The name of Palenov Server gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC off, Valve's anti-cheat.
Live population
How many players are recorded on Palenov Server right now?
A reading taken now finds Palenov Server offline; the most recent activity was 34 hours ago. Averaged across the last seven days, the population was 0 players.
How does Palenov Server rank against other Rust servers?
On player hours for the past week, Palenov Server sits at #15,349, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does Palenov Server stay online?
No contact with Palenov Server right now, and the last recorded contact was 34 hours ago. Its reported uptime points to a restart about 2 hours ago. It was up 3% of the time across the last 7 full days: 5 of 168 hours. 16 September 2026 is when Rust Server Trends first recorded it.
How well does Palenov Server perform under load?
Across the last 48 hours it averaged 145 server fps, with a floor of 142. Buildings, deployables and all the rest of the world's entities brought it to a high of 105,428. Memory use peaked at 2,940 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Palenov Server hosted?
Nothing about a region comes from Palenov Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 92.255.195.22:28015.
What build of Rust does Palenov Server use?
On Windows, Palenov Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Palenov Server?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 8.
How often does Palenov Server wipe, and on which days?
Too few wipes of Palenov Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 26 days 22 hours.
Tags
What do the server tags on Palenov Server mean?
These are the tags Palenov Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Palenov Server appear?
These Rust Server Trends lists include Palenov Server: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Palenov Server?
To join, enter client.connect 92.255.195.22:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.