Rust Server TrendsSeismic network · station log
Recording Stations11,809 Players80,805 Active3,802 Wipes · 3 h104 48 h

Station XX-2290 · recording

TyumenFUN | NoLIMIT | Classic +

Online 92.255.170.64:28017 checked 8m ago

biweekly wipes vanillamoddedoxide
Connect
Players now
1/ 150
1% full
Motion · 24 h
M0.5falling
−3 players on the day
7-day average
2
peak 8
Rank
#2,290
top 10%
Last wipe
13d ago
biweekly schedule
Next wipe
23h
Thu 29 Oct, 19:38 UTC
Seismic record · station XX-2290 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 150 slots
Motion · 24 h
M0.5falling−3 players
Sharpest hour
−3into Wed 19:00 UTC
Peak · 48 h
7most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246821:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 19:38 UTC, in 23h. Its biweekly schedule tag · low confidence

usual gap
14.5 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
11players, last three wipes
crowd held
50%else halves by day 11

Coming wipes

  1. 23hThu 29 Oct, 19:38 UTC
  2. 7d 22hThu 5 Nov, 19:00 UTCFW
  3. 14d 23hThu 12 Nov, 19:38 UTC
  4. 28d 23hThu 26 Nov, 19:38 UTC
  5. 35d 22hThu 3 Dec, 19:00 UTCFW
  6. 42d 23hThu 10 Dec, 19:38 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctWed 16 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 19 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 19:38 UTC13d ago M0.9rising 12 – running 4
Thu 1 Oct, 18:58 UTC FW27d ago M0.7rising 9 held half 14 days 4
Wed 16 Sep, 20:52 UTC41d ago M1.0rising 11 halved by day 11 14.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 39 on average
32/ 100
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 17 on average
0/ 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average
6/ 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 8 on average
18/ 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out groups of 8+ · biweekly · 5 on average
4/ 50
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 EA · no group limit · biweekly · 4 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on TyumenFUN | NoLIMIT | Classic +?

The procedural map on TyumenFUN | NoLIMIT | Classic + is size 4,500 with seed 227080, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on TyumenFUN | NoLIMIT | Classic +?

The name of TyumenFUN | NoLIMIT | Classic + gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on TyumenFUN | NoLIMIT | Classic +?

A reading taken now shows 1 players on TyumenFUN | NoLIMIT | Classic +, which has 150 slots. Across seven days this server recorded an average of 2 players and a peak of 8. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 6 players.

How does TyumenFUN | NoLIMIT | Classic + rank against other Rust servers?

The last seven days of player hours place TyumenFUN | NoLIMIT | Classic + at #2,290, in the top 10% of all ranked servers.

Server facts

How reliably does TyumenFUN | NoLIMIT | Classic + stay online?

As recorded now, TyumenFUN | NoLIMIT | Classic + is running. Its reported uptime points to a restart about 15 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does TyumenFUN | NoLIMIT | Classic + hold a steady tick rate?

The 48-hour average is 140 server fps; 33 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 131,400. Memory use peaked at 4,494 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does TyumenFUN | NoLIMIT | Classic + run from?

No region is published by TyumenFUN | NoLIMIT | Classic +. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 92.255.170.64:28017.

Which Rust version is TyumenFUN | NoLIMIT | Classic + running?

Rust network protocol 2635 and build 168909 on Linux is what TyumenFUN | NoLIMIT | Classic + runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on TyumenFUN | NoLIMIT | Classic +?

11 players, on average, was the busiest crowd at its recent wipes. 19 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. It fell under half by day 11 in the wipes where it didn't hold.

How often does TyumenFUN | NoLIMIT | Classic + wipe, and on which days?

The prediction follows its tag, because too few of TyumenFUN | NoLIMIT | Classic +'s wipes are on record to confirm its schedule. The date of its next wipe is Thursday 29 October at 19:38 UTC. 13 days is how long the current world has been running. In its tags it sets out a wipe schedule of every two weeks.

Lists and tags

What do the server tags on TyumenFUN | NoLIMIT | Classic + mean?

The game's server browser reads the tags TyumenFUN | NoLIMIT | Classic + publishes: gmrust (Game mode): Survival in standard Rust; mp150 (Max players): 150 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TyumenFUN | NoLIMIT | Classic + appear?

The Rust Server Trends lists that take in TyumenFUN | NoLIMIT | Classic + are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Connecting

How do you connect to TyumenFUN | NoLIMIT | Classic +?

You can connect by pressing F1 in Rust and typing client.connect 92.255.170.64:28017 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://tyumenfun.ru/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp150
Max players 150 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.