Rust Server TrendsSeismic network · station log
Recording Stations11,757 Players71,901 Active3,470 Wipes · 3 h213 48 h

Station XX-1696 · recording

VULT RUST SERVER |NO EAC|

Online 92.249.61.247:28015 checked 10m ago

moddedoxide
Connect
Players now
6/ 50
12% full
Motion · 24 h
M0.3rising
+2 players on the day
7-day average
3
peak 10
Rank
#1,696
top 8%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-1696 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
6of 50 slots
Motion · 24 h
M0.3rising+2 players
Sharpest hour
+2into Wed 13:00 UTC
Peak · 48 h
8most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246800:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
9.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
8players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctMon 5 OctFri 2 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 13:15 UTC8d ago M0.9rising 9 – running 1
Mon 5 Oct, 08:51 UTC24d ago M0.6rising 7 held half 16.2 days 3
Fri 2 Oct, 03:50 UTC27d ago M0.9rising 8 held half 3.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
33/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average
65/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
20/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average
67/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
267/ 310
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on VULT RUST SERVER |NO EAC|?

Generated by the game, the map on VULT RUST SERVER |NO EAC| is procedural, size 2,000 with seed 12345. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on VULT RUST SERVER |NO EAC|?

The name of VULT RUST SERVER |NO EAC| gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched off.

Population

How many players are recorded on VULT RUST SERVER |NO EAC| right now?

6 of the 50 slots on VULT RUST SERVER |NO EAC| are filled right now. The seven-day average is 3 players, with a peak of 10. The busiest point in the last 48 hours came at 21:00 UTC, averaging 6 players.

How does VULT RUST SERVER |NO EAC| rank against other Rust servers?

On player hours for the past week, VULT RUST SERVER |NO EAC| sits at #1,696, which puts it inside the top 8% of every ranked server.

Server facts

How reliably does VULT RUST SERVER |NO EAC| stay online?

Right now, you can reach VULT RUST SERVER |NO EAC|. The uptime it reports puts its last restart about 47 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does VULT RUST SERVER |NO EAC| hold a steady tick rate?

Its average server fps over the last 48 hours was 226, and it never dropped below 200. Buildings, deployables and all the rest of the world's entities brought it to a high of 2,972. Its highest memory use was 897 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does VULT RUST SERVER |NO EAC| run from?

A region is not published by VULT RUST SERVER |NO EAC|. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 92.249.61.247:28015 is the address it uses.

What build of Rust does VULT RUST SERVER |NO EAC| use?

Rust network protocol 2635 and build 168909 on Windows is what VULT RUST SERVER |NO EAC| runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on VULT RUST SERVER |NO EAC|?

On average, the busiest point of its recent wipes drew 8 players. The peak on the most recent wipe came 2 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

How often does VULT RUST SERVER |NO EAC| wipe, and on which days?

There is no next wipe to predict at VULT RUST SERVER |NO EAC|, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 19 hours.

Tags

What do the server tags on VULT RUST SERVER |NO EAC| mean?

The game's server browser reads the tags VULT RUST SERVER |NO EAC| publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does VULT RUST SERVER |NO EAC| appear?

The Rust Server Trends lists that take in VULT RUST SERVER |NO EAC| are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto VULT RUST SERVER |NO EAC|?

You can connect by pressing F1 in Rust and typing client.connect 92.249.61.247:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.