Station XX-11892 · recording
Damaged Gamers
Online 92.238.195.246:28015 checked 8m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #11,892
- top 54%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 3.7 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:44 UTC FW27d ago | M0.0▲rising | 1 | – | running | 0 | |
| Mon 28 Sep, 02:01 UTC30d ago | M0.3▲rising | 2 | held half | 3.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Damaged Gamers?
Generated by the game, the map on Damaged Gamers is procedural, size 4,500 with seed 2009818051. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Damaged Gamers?
No gather rate appears in the name of Damaged Gamers. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Damaged Gamers?
A reading taken now shows 0 players on Damaged Gamers, which has 10 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does Damaged Gamers rank against other Rust servers?
Over the last seven days, Damaged Gamers recorded enough player hours to reach #11,892 worldwide, placing it in the top 54% of all ranked servers.
Server details
How reliably does Damaged Gamers stay online?
As recorded now, Damaged Gamers is running. The uptime it reports puts its last restart about 3 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 149, or 89% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Damaged Gamers hold a steady tick rate?
Across the last 48 hours it averaged 56 server fps, with a floor of 52. Buildings, deployables and all the rest of the world's entities brought it to a high of 124,631. It reached a ceiling of 4,729 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Damaged Gamers run from?
A region is not published by Damaged Gamers. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 92.238.195.246:28015 is the address it uses.
Which Rust version is Damaged Gamers running?
Damaged Gamers is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Damaged Gamers?
The recent wipes averaged a busiest count of 2 players. 1 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does Damaged Gamers wipe, and on which days?
Too few wipes of Damaged Gamers are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 4 hours.
Server tags
What do the server tags on Damaged Gamers mean?
The game's server browser reads the tags Damaged Gamers publishes: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Damaged Gamers appear?
These Rust Server Trends lists include Damaged Gamers: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto Damaged Gamers?
To join, enter client.connect 92.238.195.246:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.