Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h0 48 h

Station XX-11803 · no signal

Farm Tycoon - 3 Player Teams - Farming Economy

Offline 92.234.239.151:28015 checked 4d ago

moddedcarbon
Connect
Players now
1/ 100
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#11,803
top 53%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-11803 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep1 Oct5 Oct10 Oct24 Oct28 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 20:02 UTC FW27d ago M0.0steady 1 – running 1
Mon 28 Sep, 18:49 UTC30d ago M0.0falling 0 – – 3.1 days 1
Sun 27 Sep, 20:36 UTC30d ago M0.0steady 1 – 0.9 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
205/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
183/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
126/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
19/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
50/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Farm Tycoon - 3 Player Teams - Farming Economy?

Farm Tycoon - 3 Player Teams - Farming Economy runs a procedural map of size 3,500 with seed 1, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Farm Tycoon - 3 Player Teams - Farming Economy?

The name of Farm Tycoon - 3 Player Teams - Farming Economy gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Farm Tycoon - 3 Player Teams - Farming Economy right now?

No players are recorded on Farm Tycoon - 3 Player Teams - Farming Economy at this moment; it is offline, and the last sighting was 4 days ago. The seven-day average is 1 players, with a peak of 1.

How does Farm Tycoon - 3 Player Teams - Farming Economy rank against other Rust servers?

On player hours for the past week, Farm Tycoon - 3 Player Teams - Farming Economy sits at #11,803, which puts it inside the top 53% of every ranked server.

Server details

How reliably does Farm Tycoon - 3 Player Teams - Farming Economy stay online?

Farm Tycoon - 3 Player Teams - Farming Economy is down at the moment; the last recorded contact was 4 days ago. Of the 168 hours in the last 7 full days, it was up for 3, or 2% of the time. On 27 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Farm Tycoon - 3 Player Teams - Farming Economy run from?

Nothing about a region comes from Farm Tycoon - 3 Player Teams - Farming Economy. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 92.234.239.151:28015 is the address it uses.

What build of Rust does Farm Tycoon - 3 Player Teams - Farming Economy use?

Rust network protocol 2635 and build 168909 on Windows is what Farm Tycoon - 3 Player Teams - Farming Economy runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Farm Tycoon - 3 Player Teams - Farming Economy?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

How often does Farm Tycoon - 3 Player Teams - Farming Economy wipe, and on which days?

No next wipe can be predicted for Farm Tycoon - 3 Player Teams - Farming Economy, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 27 days.

Lists and tags

What do the server tags on Farm Tycoon - 3 Player Teams - Farming Economy mean?

Tags published by Farm Tycoon - 3 Player Teams - Farming Economy and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Farm Tycoon - 3 Player Teams - Farming Economy appear?

These Rust Server Trends lists include Farm Tycoon - 3 Player Teams - Farming Economy: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

How do you connect to Farm Tycoon - 3 Player Teams - Farming Economy?

Enter client.connect 92.234.239.151:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.